Claypool

Courses

Publications

Students

Projects

Service

Downloads

Misc


A Taxonomy of Peer-Reviewed Latency Compensation Papers

Latency Compensation Taxonomy

SpeculativeExecutionLatency CompensationWorldAdjustmentControlAssistanceTimeWarp Latency ConcealmentPredictionSelf-PredictionOtherPredictionInterpolationExtrapolationTimeDelayIncomingDelayFeedbackLatencyExposureTimeManipulationAttributeScalingClientEitherServerOutgoingDelay

[Home]


World Adjustment

World Adjustment modifies game states to decrease difficulty akin to configurations with lower latency.

Peer-reviewed Papers

  1. Ivan Vaghi, Chris Greenhalgh and Steve Benford, 1999. Coping with Inconsistency Due to Network Delays in Collaborative Virtual Environments

  2. Regan L. Mandryk and Carl Gutwin, 2008. Perceptibility and Utility of Sticky Targets

  3. Scott Bateman, Regan L. Mandryk, Tadeusz Stach and Carl Gutwin, 2011. Target Assistance for Subtly Balancing Competitive Play

  4. Jingxi Xu and Benjamin Wah, 2013. Concealing Network Delays in Delay-Sensitive Online Interactive Games Based on Just-Noticeable Differences

  5. Haifeng Shen and Suiping Zhou, 2013. Achieving Critical Consistency through Progressive Slowdown in Highly Interactive Multi-Player Online Games

  6. Rodrigo Vicencio-Moriera, Regan Mandryk, Carl Gutwin and Scott Bateman, 2014. The Effectiveness (or Lack Thereof) of Aim-Assist Techniques in First-Person Shooter Games

  7. Zenja Ivkovic, Ian Stavness, Carl Gutwin and Steve Sutcliffe, 2015. Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter Games

  8. Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz and Sebastian Moller, 2018. Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience

  9. Injung Lee, Sunjun Kim and Byungjoo Lee, 2019. Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection Games

  10. Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootagha, Babak Naderi, Carsten Griwodz and Sebastian Moller, 2020. A Latency Compensation Technique Based on Game Characteristics to Mitigate the Influence of Delay on Cloud Gaming Quality of Experience

  11. Robert Salay and Mark Claypool, 2020. A Comparison of Automatic versus Manual World Adjustment for Network Game Latency Compensation

  12. Edward Carlson, Tian Fan, Zijian Guan, Xiaokun Xu and Mark Claypool, 2021. Towards Usable Attribute Scaling for Latency Compensation in Cloud-based Games


Reference

Shengmei Liu, Xiaokun Xu and Mark Claypool. A Survey and Taxonomy of Latency Compensation Techniques for Network Computer Games, ACM Computing Surveys, Article 243, Volume 54, Issue 11S, DOI https://doi.org/10.1145/3519023, September 9, 2022. Online at: http://www.cs.wpi.edu/~claypool/papers/lag-taxonomy/


Copyright 2022 Mark Claypool (claypool@cs.wpi.edu) and WPI. All rights reserved.