World Adjustment modifies game states to decrease difficulty akin to configurations with lower latency.
Ivan Vaghi, Chris Greenhalgh and Steve Benford, 1999. Coping with Inconsistency Due to Network Delays in Collaborative Virtual Environments
Regan L. Mandryk and Carl Gutwin, 2008. Perceptibility and Utility of Sticky Targets
Scott Bateman, Regan L. Mandryk, Tadeusz Stach and Carl Gutwin, 2011. Target Assistance for Subtly Balancing Competitive Play
Jingxi Xu and Benjamin Wah, 2013. Concealing Network Delays in Delay-Sensitive Online Interactive Games Based on Just-Noticeable Differences
Haifeng Shen and Suiping Zhou, 2013. Achieving Critical Consistency through Progressive Slowdown in Highly Interactive Multi-Player Online Games
Rodrigo Vicencio-Moriera, Regan Mandryk, Carl Gutwin and Scott Bateman, 2014. The Effectiveness (or Lack Thereof) of Aim-Assist Techniques in First-Person Shooter Games
Zenja Ivkovic, Ian Stavness, Carl Gutwin and Steve Sutcliffe, 2015. Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter Games
Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz and Sebastian Moller, 2018. Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience
Injung Lee, Sunjun Kim and Byungjoo Lee, 2019. Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection Games
Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootagha, Babak Naderi, Carsten Griwodz and Sebastian Moller, 2020. A Latency Compensation Technique Based on Game Characteristics to Mitigate the Influence of Delay on Cloud Gaming Quality of Experience
Robert Salay and Mark Claypool, 2020. A Comparison of Automatic versus Manual World Adjustment for Network Game Latency Compensation
Edward Carlson, Tian Fan, Zijian Guan, Xiaokun Xu and Mark Claypool, 2021. Towards Usable Attribute Scaling for Latency Compensation in Cloud-based Games
Shengmei Liu, Xiaokun Xu and Mark Claypool. A Survey and Taxonomy of Latency Compensation Techniques for Network Computer Games, ACM Computing Surveys, Article 243, Volume 54, Issue 11S, DOI https://doi.org/10.1145/3519023, September 9, 2022. Online at: http://www.cs.wpi.edu/~claypool/papers/lag-taxonomy/