Link to Mark Claypool on Google Scholar
Come to any and all of these research groups to check them out!
- I am a co-founder and coordinator of the CC (Congestion
Control) research group.
- I am a co-founder and coordinator of the REFER
(Research in Filtering and Recommendation systems) research group.
- I am the (rotating) coordinator of the PEDS
(Performance Evaluation and Distributed Systems) research group.
I've been working on:
- Dragonfly, a text-based game engine to learn how to
make a game engine (and to make games).
stats, a statistical
program designed to simplify my life as an experimental computer
scientist using Unix.
- NS by
Example, a tutorial designed to give a new user basics on the NS
simulator mainly by giving simple examples and brief explanations based
on our experiences.
Sniffer by Example, information on how to build and use a basic
IEEE 802.11 wireless sniffer from open source software and
off-the-shelf wireless networking hardware.
- Host AP by
Example, information on how to build a basic IEEE 802.11 wireless
access point (AP) that is "open" for testing and performance
You might see my Downloads page for more research-related tidbits I've
Some select talks that are here because others have expressed
interest in them:
- Notes on How to Give a
Talk that I have been compiling. I like Arnaud Legout's slides
on How to
Give a Good Talk, and related material on
Read, Write, Present Papers, by Nitin Vaidya.
- "Get in the Game!" -
Looking Ahead to a Career in Game Development (Acton-Boxboro
Regional High School Career Breakfast, Acton, MA, USA, October 2011).
- The Technology of the Game
- Latency and Online Games (Harvard Interactive Media Group,
Harvard, MA, USA, May 2007).
- "We've Got Game!" -
Teaching and Researching Computer Games at WPI (Gamestock, WPI,
Worcester, MA, USA, January 2004).
- Automated Gathering of Implicit
Interest Indicators by an Instrumented Browser (with David Brown,
HCI Seminar Series, AI Lab, MIT, Cambridge, MA, USA, October 2003).
- Crimson - Traffic Aware Active
Queue Management (CS Colloquium, Boston University, Boston, MA,
USA February 2003).
- Network Game Research -
Introduction and Counter-strike Analysis (PEDS Research Group,
WPI, Worcester, MA, USA, January 2003.)
- "Phreak, Out!" - A
Hacker's View of a Cracker (CS Colloquium, WPI, December 2001).
Other stuff I've made or written about:
I've always enjoyed making games (both board and computer).
I developed a top-down shooter computer game named Arena. Hopefully, people enjoy playing it as much
as I enjoyed making it!
I built an ice rink in my backyard for some
winter fun. It was a lot of work to setup and maintain, but
is worth it if you enjoy winter skating.
We (my kids and I) built a dog house for our Golden Retriever,
Brandi. It was a fun, family project.
We also built a go cart for zipping down hills
in the summertime. It goes fast, but needs brakes. ;-)
some yarn shelves for my wife to
hold yarn skeins for her knitting projects. Perhaps it will be an
inspiration for someone looking for a similar solution.
impressions after my first trip to
My impressions after my first trip to
City of Worcester: information,
I've been enjoying playing the game HeroScape with
my kids. We used the HSToolKit to generate some new HeroScape units. The pictures are
mostly taken from the Dungeons and Dragons (D&D) books, a game we also
Schools I've attended:
- Polton Elementary School (K-3rd)
- Eugene Field Elementary School (4th-6th)
- Grant Junior High School (7th-9th)
- Littleton High School (10th)
- Nurnberg American High School (11th-12th)
- University of Virginia (Freshman)
- Colorado College (Sophomore-Senior, B.A.)
- University of Minnesota (M.S. and Ph.D.)
New in Boston? Having trouble understanding where all the r's
went? Try the Wicked Good Guide to Boston English.
Some pictures of people, places and
things in my life. I made some desktop
wallpapers from some of the more panoramic pictures. They are
resized and cropped to 1920x1200 pixels (designed for a wide-screen
Do what you like. Like what you do.