Claypool

Courses

Publications

Students

Projects

Service

Downloads

Misc


A Taxonomy of Peer-Reviewed Latency Compensation Papers

Latency Compensation Taxonomy

SpeculativeExecutionLatency CompensationWorldAdjustmentControlAssistanceTimeWarp Latency ConcealmentPredictionSelf-PredictionOtherPredictionInterpolationExtrapolationTimeDelayIncomingDelayFeedbackLatencyExposureTimeManipulationAttributeScalingClientEitherServerOutgoingDelay

[Home]


Feedback

Feedback provides audible or visual information to the player based on latency, without actually changing the state of the game world.

Peer-reviewed Papers

  1. Richard So and Michael Griffin, 1992. Compensating Lags in Head-Coupled Displays Using Head Position Prediction and Image Deflection

  2. Ivan Vaghi, Chris Greenhalgh and Steve Benford, 1999. Coping with Inconsistency Due to Network Delays in Collaborative Virtual Environments

  3. Mike Fraser, Tony Glover, Ivan Vaghi, Steve Benford, Chris Greenhalgh, Jon Hindmarsh and Christian Heath, 2000. Revealing the Realities of Collaborative Virtual Reality

  4. Carl Gutwin, Steve Benford, Jeff Dyck, Mike Fraser, Ivan Vaghi and Chris Greenhalgh, 2004. Revealing Delay in Collaborative Environments

  5. Greger Wikstrand, Lennart Schedin and Fredrik Elg, 2004. High and Low Ping and the Game of Pong- Effects of Delay and Feedback

  6. Ryan Hanna and Michael Katchabaw, 2005. Bringing New HOPE to Networked Games: Using Optimistic Execution to Improve Quality of Service

  7. Gabriel Shelley and Michael Katchabaw, 2005. Patterns of Optimism for Reducing the Effects of Latency in Networked Multiplayer Games

  8. Shayne Burgess and Michael Katchabaw, 2006. Design and Implementation of Optimistic Constructs for Latency Masking in Online Video Games

  9. Daniel Evangelakos and Michael Mara, 2016. Extended TimeWarp Latency Compensation for Virtual Reality

  10. Joohwan Kim, Pyarelal Knowles, Josef Spjut, Ben Boudaoud and Morgan Mcguire, 2020. Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions

  11. Ben Boudaoud, Pyarelal Knowles, Joohwan Kim and Josef Spjut, 2021. Gaming at Warp Speed: Improving Aiming with Late Warp

  12. David Halbhuber, Maximilian Schlenczek, Johanna Bogon and Niels Henze, 2022. Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players

Commercial

  1. David Aldbridge, 2011. I Shot You First: Networking the Gameplay of Halo:Reach

  2. Matt deWet and David Straily, 2020. Peeking into Valorant's Netcode


Reference

Shengmei Liu, Xiaokun Xu and Mark Claypool. A Survey and Taxonomy of Latency Compensation Techniques for Network Computer Games, ACM Computing Surveys, Article 243, Volume 54, Issue 11S, DOI https://doi.org/10.1145/3519023, September 9, 2022. Online at: http://www.cs.wpi.edu/~claypool/papers/lag-taxonomy/


Copyright 2022 Mark Claypool (claypool@cs.wpi.edu) and WPI. All rights reserved.