Attribute Scaling increases or decreases numeric attributes of objects and game world parameters to adjust game difficulty so as to make player actions easier to complete with higher latency. For example, decreasing the size of obstacles can make them easier to avoid during navigation or increasing the speed of the player's avatar can make it more nimble. The intent can also be to make the action more resilient to mistakes. For example, avatar durability can be increased by adding extra lives or increasing the health or armor attributes.
The figure below depicts an example of attribute scaling for a game in which a player tries to navigate the green avatar from left to right through narrow gaps between obstacles. There are two different network latency scenarios depicted for the same game condition. On the left is a low latency scenario which has relatively narrow gaps between the obstacles since the player's control is not significantly impacted by the latency. In contrast, on the right is a high latency scenario in which the game attributes have been scaled to make the gaps between the obstacles larger since the player's control is more sluggish with the higher latency.
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