PublicationsGoogle Scholar Page |
Samantha Peznola, Lynne Gauthier, Mark Claypool, Benjamin Roop, and Adam Lammert. Compliance with In-Home Self-Managed Rehabilitation Post-Stroke Is Largely Independent of Scheduling Approach, In Archives of Physical Medicine and Rehabilitation, Volume 104, Number 4, Pages 554-561, DOI: 10.1016/j.apmr.2022.10.007 (Epub Nov 6, 2022), April 2023. Online at: https://web.cs.wpi.edu/~claypool/papers/stroke-game-22/
Shengmei Liu, Xiaokun Xu and Mark Claypool. A Survey and Taxonomy of Latency Compensation Techniques for Network Computer Games, ACM Computing Surveys, Article 243, Volume 54, Issue 11s, https://doi.org/10.1145/3519023, September 9, 2022. Online at: http://www.cs.wpi.edu/~claypool/papers/lag-taxonomy/
Wouter Durnez, Aleksandra Zheleva, Mark Claypool, Klaas Bombeke, Mathias Maes, Jan Van Looy and Lieven De Marez. Spaz! The Effects of Local Latency on Player Actions in an Desktop-based Exergame, IEEE Transactions on Games, Volume 14, Issue 4, DOI: 10.1109/TG.2021.3128714, 2022. Online at: http://www.cs.wpi.edu/~claypool/papers/spaz-22/
Mark Claypool, Andy Cockburn and Carl Gutwin. The Impact of Motion and Delay on Selecting Game Targets with a Mouse, ACM Transactions on Multimedia, Computing, Communication and Applications (TOMM), Volume 16, Number 2s, Article 73, May 2020. Online at: http://www.cs.wpi.edu/~claypool/papers/delay-motion-tomm/
Mark Claypool. Game Input with Delay - Moving Target Selection with a Game Controller Thumbstick, ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), Special Issue on Delay-Sensitive Video Computing in the Cloud, Volume 14, Number 3, Article 57, https://doi.org/10.1145/3187288, June 2018. Online at: http://www.cs.wpi.edu/~claypool/papers/delay-action-thumbstick/
Mark Claypool, Artian Kica, Andrew La Manna, Lindsay O'Donnell, and Tom Paolillo. On the Impact of Software Patching on Gameplay for the League of Legends Computer Game, Springer Computer Games Journal, Volume 6, Issue 1-2, Pages 33-61, https://doi.org/10.1007/s40869-017-0032-9, February 2017. Online at: http://www.cs.wpi.edu/~claypool/papers/lol-crawler-journal/
Brett Levasseur, Mark Claypool, and Robert Kinicki. Impact of Acknowledgments on Application Performance in 4G LTE Networks, Springer Wireless Personal Communications, Volume 85, Number 4, doi 10.1007/s11277-015-2910-4, Pages 1-26, July 2015. Online at: http://www.cs.wpi.edu/~claypool/papers/4g-lte-journal/
Mark Claypool. Teaching Network Game Programming with the Dragonfly Game Engine, Syllabus Journal - Special Issue on Teaching with and about Video Games, Vol. 4, No. 1, 2015. Online at: http://www.cs.wpi.edu/~claypool/papers/dragonfly-networking/
Mark Claypool, David Finkel, Alexander Grant and Michael Solano. On the Performance of OnLive Thin Client Games, Springer Multimedia Systems Journal (MMSJ) - Special Issue on Network Systems Support for Games, Volume 20, Issue 5, Pages 471-484, DOI 10.1007/s00530-014-0362-4, February 2014. Online at: http://www.cs.wpi.edu/~claypool/papers/onlive-journal/
Thangam Seenivasan and Mark Claypool. CStream: Neighborhood Bandwidth Aggregation for Better Video Streaming, Springer Multimedia Tools and Applications, Volume 70, Issue 1, Pages 379-408, 2014. Online at: http://www.cs.wpi.edu/~claypool/papers/cstream/
Mark Claypool. Dragonfly - Strengthening Programming Skills by Building a Game Engine from Scratch, Computer Science Education - Special issue on Games in Computer Science Education, Taylor and Francis, Volume 23, Issue 2, Pages 112-137, June 2013. Online at: http://www.cs.wpi.edu/~claypool/papers/dragonfly-projects/
Mingzhe Li, Mark Claypool and Robert Kinicki. Playout Buffer and Rate Optimization for Streaming over IEEE 802.11 Wireless Networks, ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP), Volume 5, Number 3, August 2009. Online at: http://www.cs.wpi.edu/~claypool/papers/buffer/
Yubing Wang, Mark Claypool and Robert Kinicki. Modeling RPS and Evaluating Video Repair with VQM, IEEE Transactions on Multimedia, Volume 11, Issue 1, 2009. Online at: http://www.cs.wpi.edu/~claypool/papers/media-repair-mm/
Huahui Wu, Mark Claypool and Robert Kinicki. ARMOR - A System for Adjusting Repair and Media Scaling for Video Streaming, Elsevier Journal of Visual Communication and Image Representation (JVCIR), Volume 19, Number 8, Pages 489-499, December 2008. Online at: http://www.cs.wpi.edu/~claypool/papers/armor/
Kajal Claypool and Mark Claypool. On Frame Rate and Player Performance in First Person Shooter Games, Springer Multimedia Systems Journal (MMSJ), Volume 13, Number 1, 2007. Online at: http://www.cs.wpi.edu/~claypool/papers/fr/
Mark Claypool and Kajal Claypool. Latency and Player Actions in Online Games, Communications of the ACM, Volume 49, Issue 11, November 2006. Online at: http://www.cs.wpi.edu/~claypool/papers/precision-deadline/
Jae Chung and Mark Claypool. Empirical Evaluation of the Congestion Responsiveness of RealPlayer Video Streams, Kluwer Multimedia Tools and Applications, Volume 31, Number 2, November 2006. Online at: http://www.cs.wpi.edu/~claypool/papers/h2h-journal/
Mingzhe Li, Mark Claypool, Robert Kinicki and James Nichols. Characteristics of Streaming Media Stored on the Web, ACM Transactions on Internet Technology (TOIT), Volume 5, Number 4, Pages 601-626, November 2005. Online at: http://www.cs.wpi.edu/~claypool/papers/video-crawler/
Huahui Wu, Mark Claypool and Robert Kinicki. Adjusting Forward Error Correction with Temporal Scaling for TCP-Friendly Streaming MPEG, ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP), Volume 1, Number 4, November 2005. Online at: http://www.cs.wpi.edu/~claypool/papers/adaptive-fec-tomccap/
Yubing Wang and Mark Claypool. RealTracer - Tools for Measuring the Performance of RealVideo on the Internet, Kluwer Multimedia Tools and Applications, Volume 27, Number 3, December 2005. Online at: http://www.cs.wpi.edu/~claypool/papers/real-tracker/
Mark Claypool. The Effect of Latency on User Performance in Real-Time Strategy Games, Elsevier Computer Networks, special issue on Networking Issues in Entertainment Computing, Volume 49, Issue 1, Pages 52-70, September 2005. Online at: http://www.cs.wpi.edu/~claypool/papers/rts/
Mark Claypool, David Brown, Phong Le, and Makoto Waseda. Inferring User Interest, IEEE Internet Computing, November/December 2001. Online at: http://www.cs.wpi.edu/~claypool/papers/iui/
Bhupesh Kothari and Mark Claypool. Dynamic Web Pages: Performance Impact On Web Servers, Journal of Internet Research, Volume 11, Number 1, 2001.
Mark Claypool, John Riedl, et al. Network Requirements for 3D Flying in a Zoomable Brain Database, IEEE Journal on Select Areas of Communication on Gigabit Networking, Volume 13, Number 5, June 1995. Online at: http://www.cs.wpi.edu/~claypool/papers/gbn/
John Riedl, Vahid Mashayeki, Jim Schnepf, Mark Claypool and Dan Frankowski. SuiteSound: A System for Distributed Collaborative Multimedia, IEEE Transactions on Knowledge and Data Engineering, August 1993. Online at: http://www.cs.wpi.edu/~claypool/papers/suiteSound/
Aritra Kundu, Ragnhild Eg and Mark Claypool. The Interplay Between Delay and Device in a Moving Target Selection Game, In Proceedings of the IEEE Conference on Games (CoG), Milan, Italy, August 2024. Online at: https://web.cs.wpi.edu/~claypool/papers/lag-vr-pc-tab-cog-24/
Xiaokun Xu and Mark Claypool. Measurement of Cloud-based Game Streaming Systems Competing with DASH Flows, In Proceedings of the IEEE International Symposium on Local and Metropolitan Area Networks (LANMAN), Boston, Massachusetts, USA, July 2024. Online at: https://web.cs.wpi.edu/~claypool/papers/game-stream-dash-lanman-24/
Amber Cronin, Maryam Ataei Kachooei, Jae Chung, Feng Li, Benjamin Peters, and Mark Claypool. Improving QUIC Slow Start Behavior in Wireless Networks with SEARCH, In Proceedings of the IEEE International Symposium on Local and Metropolitan Area Networks (LANMAN), Boston, Massachusetts, USA, July 2024. Online at: https://web.cs.wpi.edu/~claypool/papers/quic-search-lanman-24/
Maryam Ataei Kachooei, Joshua Chung, Amber Cronin, Benjamin Peters, Feng Li, Jae Won Chung, and Mark Claypool. Implementation of the SEARCH Slow Start Algorithm in the Linux Kernel, In Proceedings of the 0x18 NetDev Conference, Santa Clara, California, USA, July 2024. Online at: http://www.cs.wpi.edu/~claypool/papers/search-netdev-24/
Maryam Ataei Kachooei, Jae Chung, Feng Li, Benjamin Peters, Josh Chung, and Mark Claypool. Improving TCP Slow Start Performance in Wireless Networks with SEARCH, In Proceedings of the IEEE World of Wireless, Mobile and Multimedia Networks (WoWMoM), Perth, Australia, June 2024. Online at: https://web.cs.wpi.edu/~claypool/papers/search-wowmom-24/
Samin Shahriar Tokey, Zesheng Chen, Colin Mettler, Dexuan Tang, Ben Boudaoud, Joohwan Kim, Josef Spjut and Mark Claypool. The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games, In Proceedings of the ACM International Conference on the Foundations of Digital Games (FDG), Worcester, Massachusetts, USA, May 2024. Online at: https://web.cs.wpi.edu/~claypool/papers/peeker-fdg-24/
Samin Shahriar Tokey, James Cannon, Saketh Dinasarapu, Ao Jiang, Hanzalah Qamar, and Mark Claypool. Effects of Adaptive Time Delay on Quality of Experience in First Person Shooter Games, In Proceedings of the ACM International Conference on the Foundations of Digital Games (FDG), Worcester, Massachusetts, USA, May 2024. Online at: https://web.cs.wpi.edu/~claypool/papers/adaptive-fdg-24/
Shengmei Liu, Eren Eroglu, Miles Gregg, Federico Galbiati, Atsuo Kuwahara, James Scovell, and Mark Claypool. Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience, In Proceedings of the ACM International Conference on the Foundations of Digital Games (FDG), DOI 10.1145/3649921.3649937, Worcester, Massachusetts, USA, May 2024. Online at: https://web.cs.wpi.edu/~claypool/papers/game-load-fdg-24
Xiaokun Xu and Mark Claypool. User Study-based Models of Game Player Quality of Experience with Frame Display Variation, In Proceedings of the ACM Multimedia Systems Conference (MMSys), Bari, Italy, April 2024. Online at: https://web.cs.wpi.edu/~claypool/papers/frame-variation-mmsys-24/
Maryam Ataei Kachooei, Jae Chung, Feng Li, Benjamin Peters, and Mark Claypool. SEARCH: Robust TCP Slow Start Performance over Satellite Networks, In Proceedings of the 48th IEEE Conference on Local Computer Networks (LCN), Daytona Beach, Florida, USA, October 1-5, 2023. Online at: https://web.cs.wpi.edu/~claypool/papers/search-lcn-23/
Joshua Audibert, Elijah Gonzalez, Ryan Orlando, Nicholas Wong, Emmanuel Agu and Mark Claypool. Machine Learning Prediction of Just Dance Exergame Enjoyment from Mobile Sensor Data, In Proceedings of the IEEE Conference on Games (COG), Boston, Massachusetts, USA, August 21-24, 2023. Online at: https://web.cs.wpi.edu/~claypool/papers/cypress-23/
Shengmei Liu and Mark Claypool. The Impact of Latency on Target Selection in First-Person Shooter Games, In Proceedings of the ACM Multimedia Systems Conference (MMSys), Vancouver, Canada, June 7-10, 2023. Online at: https://web.cs.wpi.edu/~claypool/papers/3d-selection-23/
Shengmei Liu, Atsuo Kuwahara, James Scovell, and Mark Claypool. The Effects of Frame Rate Variation on Game Player Quality of Experience, In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI), Hamburg, Germany, April 23-28, 2023. Online at: https://web.cs.wpi.edu/~claypool/papers/frame-variation-chi-23/
Xiaokun Xu and Mark Claypool. Measurement of Cloud-based Game Streaming System Response to Competing TCP Cubic or TCP BBR Flows, In Proceedings of the ACM Internet Measurement Conference (IMC), Nice, France, October 25-27, 2022. Online at: https://web.cs.wpi.edu/~claypool/papers/game-stream-imc-22/
Maryam Ataei Kachooei, Pinhan Zhao, Feng Li, Jae Won Chung, and Mark Claypool. Fixing TCP Slow Start for Slow Fat Links, In Proceedings of the 0x16 NetDev Conference, Lisbon, Portugal, October 2022. Online at: http://www.cs.wpi.edu/~claypool/papers/tcp-best-netdev-22/
Mingxi Liu, Yongcheng Liu, Zhifei Ma, Zachary Porter, Jae Chung, Saahil Claypool, Feng Li, Jacob Tutlis, and Mark Claypool. The Effects of a Performance Enhancing Proxy on TCP Congestion Control over a Satellite Network, In Proceedings of the 26th IEEE International Performance, Computing, and Communications Conference (IPCCC), Austin, TX, USA, November 11th - 13th, 2022. Online at: http://www.cs.wpi.edu/~claypool/papers/sat-pep-22/
Xiaokun Xu, Shengmei Liu, and Mark Claypool. The Effects of Network Latency on Counter-strike: Global Offensive Players, In Proceedings of the 14th International Conference on Quality of Multimedia Experience (QoMEX), Lippstadt, Germany, September 5-7, 2022. Online at: http://www.cs.wpi.edu/~claypool/papers/csgo-net-22/
Xiaokun Xu, Michael Bosik, Adam Desveaux, Alejandra Garza, Alex Hunt, Cameron Person, James Plante, Joseph Swetz, Nina Taurich, Brian Clark, Doris Hung, Philip Lamoureux, and Mark Claypool. Compensating for Latency in Cloud-based Game Streaming using Attribute Scaling, In Proceedings of the 14th International Conference on Quality of Multimedia Experience (QoMEX), Lippstadt, Germany, September 5-7, 2022. Honorable Mention! Best student paper award. Online at: http://www.cs.wpi.edu/~claypool/papers/game-scale-qomex-22/
Xiaokun Xu and Mark Claypool. Measurement of the Responses of Cloud-based Game Streaming to Network Congestion, In Proceedings of the 32nd ACM International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV), Athlone, Ireland, June 17, 2022. Online at: https://web.cs.wpi.edu/~claypool/papers/game-stream-nossdav-22/
Shengmei Liu and Mark Claypool. The Impact of Latency on Navigation in a First-Person Perspective Game, In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI), New Orleans, LA, USA, April 30 - May 5, 2022. Online at: https://web.cs.wpi.edu/~claypool/papers/nav-chi-22/
Pinhan Zhao, Benjamin Peters, Jae Won Chung, and Mark Claypool. Competing TCP Congestion Control Algorithms over a Satellite Network, In Proceedings of the IEEE Consumer Communications & Networking Conference (CCNC), Virtual Conference, January 8-11, 2022. Online at: http://www.cs.wpi.edu/~claypool/papers/tcp-compete-22/
Shengmei Liu, Mark Claypool, Andy Cockburn, Ragnhild Eg, Carl Gutwin, and Kjetil Raaen. Datasets - Moving Target Selection with Delay, In Proceedings of the ACM Multimedia Systems Conference (MMSys), Istanbul, Turkey, September 28 - October 1, 2021. Online at: http://www.cs.wpi.edu/~claypool/papers/selection-datasets/
Shengmei Liu and Mark Claypool. EvLag - A Tool for Monitoring and Lagging Linux Input Devices, In Proceedings of the ACM Multimedia Systems Conference (MMSys), Istanbul, Turkey, September 28 - October 1, 2021. Online at: http://www.cs.wpi.edu/~claypool/papers/evlag/
Shengmei Liu, Atsuo Kuwahara, James Scovell, Jamie Sherman, and Mark Claypool. L33t or N00b? How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players, In Proceedings of the Game Systems Workshop (GameSys), Istanbul, Turkey, September 28 - October 1, 2021. Online at: http://www.cs.wpi.edu/~claypool/papers/csgo-skill-21/
Edward Carlson, Tian Fan, Zijian Guan, Xiaokun Xu and Mark Claypool. Towards Usable Attribute Scaling for Latency Compensation in Cloud-based Games, In Proceedings of the Game Systems Workshop (GameSys), Istanbul, Turkey, September 28 - October 1, 2021. Online at: http://www.cs.wpi.edu/~claypool/papers/scale-gamesys-21/
Feng Li, Jae Chung and Mark Claypool. Three-year Trends in YouTube Video Content and Encoding, In Proceedings the 18th International Conference on Signal Processing and Multimedia Applications (SIGMAP), Virtual Conference, July 6-8, 2021. Online at: http://www.cs.wpi.edu/~claypool/papers/youtube-crawler-21/
Benjamin Peters, Pinhan Zhao, Jae Won Chung, and Mark Claypool. TCP HyStart Performance over a Satellite Network, In Proceedings of the 0x15 NetDev Conference, Virtual Conference, July 2021. Online at: http://www.cs.wpi.edu/~claypool/papers/tcp-hystart-netdev-21/
Shengmei Liu and Mark Claypool. Game Input with Delay - A Model of the Time Distribution for Selecting a Moving Target with a Mouse, In Proceedings of the 27th International Conference on MultiMedia Modeling (MMM), Virtual Conference, June 22-24, 2021. Online at: http://www.cs.wpi.edu/~claypool/papers/selection-model/
Shengmei Liu, Atsuo Kuwahara, James Scovell, Jamie Sherman, and Mark Claypool. The Effects of Network Latency on Competitive First-Person Shooter Game Players, In Proceedings of the 13th International Conference on Quality of Multimedia Experience (QoMEX), Virtual Conference, June 14-17, 2021. Online at: http://www.cs.wpi.edu/~claypool/papers/csgo-net-21/
Shengmei Liu, Atsuo Kuwahara, James Scovell, Jamie Sherman, and Mark Claypool. Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players, In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI), Virtual Conference, May 8-13, 2021. Online at: http://www.cs.wpi.edu/~claypool/papers/csgo-lag-21/
Xiaokun Xu and Mark Claypool. A First Look at the Network Turbulence for Google Stadia Cloud-based Game Streaming, In Proceedings of the IEEE Global Internet Symposium (GI), Virtual Conference, May 10, 2021. Online at: http://www.cs.wpi.edu/~claypool/papers/stadia-net-gi-21/
Shengmei Liu, Atsuo Kuwahara, James Scovell, Jamie Sherman, and Mark Claypool. Comparing the Effects of Network Latency versus Local Latency on Competitive First Person Shooter Game Players, In Proceedings of the ACM Esports and High Performance HCI Workshop (EHPHCI), Virtual Conference, May 8, 2021. Online at: http://www.cs.wpi.edu/~claypool/papers/net-local-21/
Saahil Claypool, Jae Chung, and Mark Claypool. Comparison of TCP Congestion Control Performance over a Satellite Network, In Proceedings of the Passive and Active Measurement Conference (PAM), Virtual Conference, March 29-31, 2021. Online at: http://www.cs.wpi.edu/~claypool/papers/tcp-sat-pam-21/
Saahil Claypool, Jae Chung, and Mark Claypool. Measurements Comparing TCP Cubic and TCP BBR over a Satellite Network, In Proceedings of the IEEE Consumer Communications & Networking Conference (CCNC), Virtual Conference, January 9-12, 2021. Online at: http://www.cs.wpi.edu/~claypool/papers/bbr-cubic-sat/
Josh Allard, Andrew Roskuski and Mark Claypool. Measuring and Modeling the Impact of Buffering and Interrupts on Streaming Video Quality of Experience, In Proceedings of the 18th International Conference on Advances in Mobile Computing & Multimedia (MoMM), Chiang Mai, Thailand, November 30 - December 2, 2020. Online at: http://www.cs.wpi.edu/~claypool/papers/buff-int/
Robert Salay and Mark Claypool. A Comparison of Automatic versus Manual World Alteration for Network Game Latency Compensation, In Proceedings of the ACM Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), (Work In Progress), Virtual Conference, November 2-4, 2020. Online at: http://www.cs.wpi.edu/~claypool/papers/world-alter/
Chunzhen Jiang, Aritra Kundu, and Mark Claypool. Game Player Response Times versus Task Dexterity and Decision Complexity, In Proceedings of the ACM Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), (Work In Progress), Virtual Conference, November 2-4, 2020. Online at: http://www.cs.wpi.edu/~claypool/papers/reaction-time/
Shengmei Liu, Mark Claypool, Bhuvana Devigere, Atsuo Kuwahara, and Jamie Sherman. 'Git Gud!' - Evaluation of Self-Rated Player Skill Compared to Actual Player Performance, In Proceedings of the ACM Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), (Work In Progress), Virtual Conference, November 2-4, 2020. Online at: http://www.cs.wpi.edu/~claypool/papers/skill/
Alexander Fitzgerald, Sam Huang, Kyle Sposato, Dongjie Wang, Mark Claypool, and Emmanuel Agu. The Exergame Enjoyment Questionnaire (EEQ): An Instrument for Measuring Exergame Enjoyment, In Proceedings of the Hawaii International Conference on System Sciences (HICSS), Maui, Hawaii, January 7-10, 2020. Online at: http://www.cs.wpi.edu/~claypool/papers/eeq/
Saahil Claypool, Mark Claypool, Jae Chung, and Feng Li. Sharing but not Caring - Performance of TCP BBR and TCP CUBIC at the Network Bottleneck, In Proceedings of the 4th IARIA International Conference on Advances in Computation, Communications and Services (ACCSE), Nice, France, July 28 - August 2, 2019. Online at: http://www.cs.wpi.edu/~claypool/papers/bbr/
Jiawei Sun and Mark Claypool. Evaluating Streaming and Latency Compensation in a Cloud-based Game, In Proceedings of the 4th IARIA International Conference on Advances in Computation, Communications and Services (ACCSE), Nice, France, July 28 - August 2, 2019. Online at: http://www.cs.wpi.edu/~claypool/papers/drizzle/
Mark Claypool, Andy Cockburn and Carl Gutwin. Game Input with Delay - Moving Target Selection Parameters, In Proceedings of the 10th ACM Multimedia Systems Conference (MMSys), Amherst, MA, USA, June 18-21, 2019. Online at: http://www.cs.wpi.edu/~claypool/papers/delay-motion/
Feng Li, Jae Chung and Mark Claypool. Silhouette - Identifying YouTube Video Flows from Encrypted Traffic, In Proceedings of the 28th ACM International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV), Amsterdam, The Netherlands, June 2018. Online at: http://www.cs.wpi.edu/~claypool/papers/yt-crawler/
Ragnhild Eg, Kjetil Raaen and Mark Claypool. Playing with Delay: With Poor Timing Comes Poor Performance, and Experience Follows Suit, In Proceedings of the 10th International Conference on Quality of Multimedia Experience (QoMEX), Sardinia, Italy, June 2018. Online at: http://www.cs.wpi.edu/~claypool/papers/delay-action-qoe/
Mark Claypool, Feng Li and Jae Chung. BBR' - An Implementation of Bottleneck Bandwidth and Round-trip Time Congestion Control for ns-3, In Proceedings of the Workshop on ns-3 (WNS3), Mangalore, India, June 2018. Online at: http://www.cs.wpi.edu/~claypool/papers/bbr-prime/
Feng Li, Xiaoxiao Jiang, Jae Won Chung, and Mark Claypool. Who is the King of the Hill? Traffic Analysis over a 4G Network, In Proceedings of the IEEE International Conference on Communications (ICC), Kansas City, MO, USA, May 2018. Online at: http://www.cs.wpi.edu/~claypool/papers/lte-king/
Feng Li, Jae Won Chung, Xiaoxiao Jiang, and Mark Claypool. TCP CUBIC versus BBR on the Highway, In Proceedings of the Passive and Active Measurement Conference (PAM), Berlin, Germany, March 2018. Online at: http://www.cs.wpi.edu/~claypool/papers/driving-bbr/
Mark Claypool, Ragnhild Eg and Kjetil Raaen. Modeling User Performance for Moving Target Selection with a Delayed Mouse, In Proceedings of the 23rd International Conference on MultiMedia Modeling (MMM), Reykjavik, Iceland, January 4-6, 2017. Online at: http://www.cs.wpi.edu/~claypool/papers/delay-action-mmm/
Mark Claypool. On Models for Game Input with Delay - Moving Target Selection with a Mouse, In Proceedings of the IEEE International Symposium on Multimedia (ISM), (Invited Paper), San Jose, CA, USA, December 11-13, 2016. Online at: http://www.cs.wpi.edu/~claypool/papers/delay-action-ism/
Artian Kica, Andrew La Manna, Lindsay O'Donnell, Tom Paolillo and Mark Claypool. Nerfs, Buffs and Bugs - Analysis of the Impact of Patching on League of Legends, In Proceedings of the 2nd International Workshop on Collaboration and Gaming (CoGames), Orlando, FL, USA, October 31 - November 4, 2016. Online at: http://www.cs.wpi.edu/~claypool/papers/lol-crawler/
Anthony Gallo, Philipp Baumann, Emmanuel Agu and Mark Claypool. Exerwalls - an Exercise Alternative to Paywalls in Mobile Games, In Proceedings of the International Academic Conference on Meaningful Play, East Lansing, MI, USA, October 20-22, 2016. Online at: http://www.cs.wpi.edu/~claypool/papers/exerwall/
Mark Claypool, Ragnhild Eg, and Kjetil Raaen. The Effects of Delay on Game Actions: Moving Target Selection with a Mouse, In Proceedings of the ACM Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) (Extended Abstract), Austin, TX, USA, October 16-19, 2016. Online at: http://www.cs.wpi.edu/~claypool/papers/delay-action-wpi/
Emmanuel Agu and Mark Claypool. Cypress: A Cyber-Physical Recommender System to Discover SmartPhone Exergame Enjoyment, In Proceedings of the ACM Workshop on Engendering Health with Recommender Systems, Boston, MA, USA, September 15, 2016. Online at: http://www.cs.wpi.edu/~claypool/papers/cypress-recsys/
Meng Luo and Mark Claypool. Uniquitous: an Open-source Cloud-based Game System in Unity, In Multimedia Communications Technical Committee E-Letter (COMSOC MTC), IEEE Communications Society, Vol. 10, No. 6, November 2015. Online at: http://www.cs.wpi.edu/~claypool/papers/uniquitous/eletter-nov15.pdf
Meng Luo and Mark Claypool. Uniquitous: Implementation and Evaluation of a Cloud-based Game System in Unity, In Proceedings of the IEEE Games, Entertainment, Media Conference (GEM), Toronto, Canada, October 2015. Online at: http://www.cs.wpi.edu/~claypool/papers/uniquitous/
Mark Claypool, Jonathan Decelle, Gabriel Hall, and Lindsay O'Donnell. Surrender at 20? Matchmaking in League of Legends, In Proceedings of the IEEE Games, Entertainment, Media Conference (GEM), Toronto, Canada, October 2015. Online at: http://www.cs.wpi.edu/~claypool/papers/lol-matchmaking/
Mark Claypool, Daniel Farrington, and Nicholas Muesch. Measurement-based Analysis of the Video Characteristics of Twitch.tv, In Proceedings of the IEEE Games, Entertainment, Media Conference (GEM), Toronto, Canada, October 2015. Online at: http://www.cs.wpi.edu/~claypool/papers/twitch-tv/
Mark Claypool, Tianhe Wang, and McIntyre Watts. A Taxonomy for Player Actions with Latency in Network Games, In Proceedings of the 25th ACM International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV), Portland, OR, USA, March 2015. Online at: http://www.cs.wpi.edu/~claypool/papers/expected-impact/
Brett Levasseur, Mark Claypool, and Robert Kinicki. Impact of Acknowledgments on Application Performance in 4G LTE Networks, In International Conference on Computing, Networking and Communications (ICNC) - Wireless Networks (WN), Anaheim, CA, USA, February 16-19, 2015. Online at: http://www.cs.wpi.edu/~claypool/papers/4g-lte/
Feng Li, Mark Claypool, and Robert Kinicki. Treatment-Based Traffic Classification for Residential Wireless Networks, In International Conference on Computing, Networking and Communications (ICNC) - Computing, Networking and Communications (CNC), Anaheim, CA, USA, February 16-19, 2015. Online at: http://www.cs.wpi.edu/~claypool/papers/catnap/
Mark Claypool and David Finkel. The Effects of Latency on Player Performance in Cloud-based Games, In Proceedings of the 13th ACM Network and System Support for Games (NetGames), Nagoya, Japan, December 4-5, 2014. Online at: http://www.cs.wpi.edu/~claypool/papers/cloud-games/
David Finkel, Mark Claypool, Sam Jaffe, Thinh Nguyen, and Brendan Stephen. Assignment of Games to Servers in the OnLive Cloud Game System, In Proceedings of the 13th ACM Network and System Support for Games (NetGames), Nagoya, Japan, December 4-5, 2014. Online at: http://www.cs.wpi.edu/~claypool/papers/onlive-servers/
Brett Levasseur, Mark Claypool, and Robert Kinicki. A TCP CUBIC Implementation in ns-3, In Proceedings of the Workshop on ns-3 (WNS3), Atlanta, GA, USA, May 7, 2014. Online at: http://www.cs.wpi.edu/~claypool/papers/tcp-cubic/
Mark Claypool, David Finkel, Alexander Grant and Michael Solano. Thin to Win? Network Performance Analysis of the OnLive Thin Client Game System, In Proceedings of the 11th ACM Network and System Support for Games (NetGames), Venice, Italy, November 2012. Online at: http://www.cs.wpi.edu/~claypool/papers/onlive/
Murad Kaplan, Mark Claypool, and Craig Wills. How's My Network? - Predicting Performance from within a Web Browser Sandbox, In Proceedings of the 37th IEEE Conference on Local Computer Networks (LCN), Clearwater, FL, USA, October 2012. Online at: http://www.cs.wpi.edu/~claypool/papers/hmn-web/
Zhe Zhou, Mark Claypool and Robert Kinicki. Characterization of a 3G EV-DO Network - a Measurement Study, In Proceedings of the 12th IEEE International Workshop on Wireless Local Networks (WLN), Clearwater, FL, USA, October 2012. Online at: http://www.cs.wpi.edu/~claypool/papers/evdo-sniff/
Mark Claypool, Jared Hays, Alex Kuang and Thomas Lextrait. On the Performance of Games using Solid State Drives, In Proceedings of the 10th ACM Network and System Support for Games (NetGames), Ottawa, Canada, October 2011. Online at: http://www.cs.wpi.edu/~claypool/papers/ssd/
Craig Jordan, Matt Knapp, Dan Mitchell, Mark Claypool and Kathi Fisler. CounterMeasures: A Game for Teaching Computer Security, In Proceedings of the 10th ACM Network and System Support for Games (NetGames), Ottawa, Canada, October 2011. Online at: http://www.cs.wpi.edu/~claypool/papers/security-game/
Choong-Soo Lee, Mark Claypool, and Robert Kinicki. Implementation and Demonstration of a Credit-based Home Access Point, In Proceedings of the ACM Multimedia Conference, Florence, Italy, October 25-29, 2010. Online at: http://web.cs.wpi.edu/~claypool/papers/chap-mm/
Rabin Karki, Thangam Seenivasan, Mark Claypool, and Robert Kinicki. Performance Analysis of Home Streaming Video Using Orb, In Proceedings of the 18th ACM International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV), Amsterdam, The Netherlands, June 2010. Online at: http://www.cs.wpi.edu/~claypool/papers/orb/
Zhe Zhou, Mark Claypool, and Robert Kinicki. Analysis of an IEEE 802.11 Network Activity during a Small Workshop, In Proceedings of the 6th International Workshop on Wireless Network Measurements (WiNMee), Avignon, France, May 2010. Online at: http://www.cs.wpi.edu/~claypool/papers/net-sniff/
Choong-Soo Lee, Mark Claypool, and Robert Kinicki. A Credit-based Home Access Point (CHAP) to Improve Application Performance on IEEE 802.11 Networks, In Proceedings of the First ACM Multimedia Systems Conference (MMSys), Scottsdale, AZ, USA, February 2010. Online at: http://www.cs.wpi.edu/~claypool/papers/chap/
Mark Claypool and Kajal Claypool. Latency Can Kill: Precision and Deadline in Online Games, In Proceedings of the First ACM Multimedia Systems Conference (MMSys), (Invited paper), Scottsdale, AZ, USA, February 2010. Online at: http://www.cs.wpi.edu/~claypool/papers/precision-deadline-mmsys/
Artur Janc, Craig Wills and Mark Claypool. Network Performance Evaluation in a Web Browser, In Proceedings of the 21st IASTED International Conference on Parallel and Distributed Computing and Systems (PDCS), Cambridge, MA, USA, November 2009. Online at: http://www.cs.wpi.edu/~claypool/papers/hmn-flash/
Alan Ritacco, Craig Wills and Mark Claypool. How's My Network? - A Java Approach to Home Network Measurement, In Proceedings of the 18th International Conference on Computer Communications and Networks (ICCCN), San Francisco, CA, USA, August 2009. Online at: http://www.cs.wpi.edu/~claypool/papers/hmn-java/
Mark Claypool. Motion and Scene Complexity for Streaming Video Games, In Proceedings of the 4th ACM International Conference on the Foundations of Digital Games (FDG), FL, USA, April 2009. Online at: http://www.cs.wpi.edu/~claypool/papers/game-motion/
Mark Claypool and Kajal Claypool. Perspectives, Frame Rates and Resolutions: It's all in the Game, In Proceedings of the 4th ACM International Conference on the Foundations of Digital Games (FDG), FL, USA, April 2009. Online at: http://www.cs.wpi.edu/~claypool/papers/perspective/
Paolo Piselli, Mark Claypool and Jim Doyle. Relating Cognitive Models of Computer Games to User Evaluations of Entertainment, In Proceedings of the 4th ACM International Conference on the Foundations of Digital Games (FDG), FL, USA, April 2009. Online at: http://www.cs.wpi.edu/~claypool/papers/game-fun/
Mingzhe Li, Mark Claypool and Robert Kinicki. WBest: a Bandwidth Estimation Tool for IEEE 802.11 Wireless Networks, In Proceedings of the 33rd IEEE Conference on Local Computer Networks (LCN), Montreal, Quebec, Canada, October 2008. Online at: http://www.cs.wpi.edu/~claypool/papers/wbest/
James Kinicki and Mark Claypool. Traffic Analysis of Avatars in Second Life, In Proceedings of the 18th ACM International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV), Braunschweig, Germany, May 2008. Online at: http://www.cs.wpi.edu/~claypool/papers/second-life/
Kajal Claypool and Mark Claypool. Teddies: Trained Eddies for Reactive Stream Processing, In Proceedings of the 13th International Conference on Database Systems for Advanced Applications (DASFAA), Pages 220-234, New Delhi, India, March 2008. Online at: http://www.cs.wpi.edu/~claypool/papers/teddies/
Mark Claypool. Network Characteristics for Server Selection in Online Games, In Proceedings ACM/SPIE Multimedia Computing and Networking (MMCN) Conference, San Jose, CA, USA, January 2008. Online at: http://www.cs.wpi.edu/~claypool/papers/game-server/
Yubing Wang, Mark Claypool and Robert Kinicki. An Analytic Comparison of RPS Video Repair, In Proceedings ACM/SPIE Multimedia Computing and Networking (MMCN) Conference, San Jose, CA, USA, January 2008. Online at: http://www.cs.wpi.edu/~claypool/papers/media-repair/
Mark Claypool, Robert Kinicki and Craig Wills. Treatment-Based Traffic Signatures, Invited presentation at IMRG Workshop on Application Classification and Identification (WACI), Cambridge, MA, USA, October 2007. Online at: http://www.cs.wpi.edu/~claypool/papers/cube/
Feng Li, Mingzhe Li, Rui Lu, Huahui Wu, Mark Claypool, and Robert Kinicki. Measuring Queue Capacities of IEEE 802.11 Wireless Access Points, In Proceedings of the Fourth IEEE International conference on Broadband Communications, Networks and Systems (BROADNETS), Raleigh, NC, USA, September 2007. Online at: http://www.cs.wpi.edu/~claypool/papers/apq/
Jae Chung, Mark Claypool and Robert Kinicki. Stochastic Fair Traffic Management for Efficient and Robust IP Networking, In Proceedings of the 26th IEEE International Performance, Computing, and Communications Conference (IPCCC), New Orleans, LA, USA, April 2007. Online at: http://www.cs.wpi.edu/~claypool/papers/sfg/
Yubing Wang, Mark Claypool and Robert Kinicki. Impact of Reference Distance for Motion Compensation Prediction on Video Quality, In Proceedings ACM/SPIE Multimedia Computing and Networking (MMCN) Conference, San Jose, CA, USA, January 2007. Online at: http://www.cs.wpi.edu/~claypool/papers/encoding-dist/
Kajal Claypool and Mark Claypool. The Effects of Resolution on Users Playing First Person Shooter Games, In Proceedings ACM/SPIE Multimedia Computing and Networking (MMCN) Conference, San Jose, CA, USA, January 2007. Online at: http://www.cs.wpi.edu/~claypool/papers/rez/
Mingzhe Li, Mark Claypool, and Robert Kinicki. Packet Dispersion in IEEE 802.11 Wireless Networks, In Second IEEE International Workshop on Performance and Management of Wireless and Mobile Networks, Tampa, FL, USA, November 2006. Online at: http://www.cs.wpi.edu/~claypool/papers/wireless-model/
Mark Claypool, Robert Kinicki, William Lee, Mingzhe Li, and Gregory Ratner. Characterization by Measurement of a CDMA 1x EVDO Network, In Proceedings of the Wireless Internet Conference (WICON), Boston, MA, USA, August 2006. Online at: http://www.cs.wpi.edu/~claypool/papers/evdo/
Huahui Wu, Mark Claypool, and Robert Kinicki. On Combining Temporal Scaling and Quality Scaling for Streaming MPEG, In Proceedings of the 16th ACM International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV), Newport, RI, USA, May 2006. Online at: http://www.cs.wpi.edu/~claypool/papers/adaptive-fec-tsqs/
Feng Li, Mingzhe Li, Rui Lu, Huahui Wu, Mark Claypool, and Robert Kinicki. Tools and Techniques for Measurement of IEEE 802.11 Wireless Networks, In Proceedings of the Second International Workshop On Wireless Network Measurement (WiNMee), Boston, MA, USA, April 2006. Online at: http://www.cs.wpi.edu/~claypool/papers/tools/
Huahui Wu, Mark Claypool and Robert Kinicki. Guidelines for Selecting Practical MPEG Group of Pictures, In Proceedings of IASTED International Conference on Internet and Multimedia Systems and Applications (EuroIMSA), Innsbruck, Austria, February 2006. Online at: http://www.cs.wpi.edu/~claypool/papers/practical-gop/
Mark Claypool, Kajal Claypool, and Feissal Damaa. The Effects of Frame Rate and Resolution on Users Playing First Person Shooter Games, In Proceedings ACM/SPIE Multimedia Computing and Networking (MMCN) Conference, San Jose, CA, USA, January 2006. Winner! Best paper award. Online at: http://www.cs.wpi.edu/~claypool/papers/fr-rez/
Jon Gretarsson, Feng Li, Mingzhe Li, Ashish Samant, Huahui Wu, Mark Claypool and Robert Kinicki. Performance Analysis of the Intertwined Effects between Network Layers for 802.11g Transmissions, In Proceedings of the 1st ACM Workshop on Wireless Multimedia Networking and Performance Modeling (WMuNeP), Montreal, Canada, October 2005. Online at: http://www.cs.wpi.edu/~claypool/papers/co-ap/
Mark Claypool. On the 802.11 Turbulence of Nintendo DS and Sony PSP Hand-held Network Games, In Proceedings of the 4th ACM Network and System Support for Games (NetGames), Hawthorne, NY, USA, October 2005. Winner! Best paper award. Online at: http://www.cs.wpi.edu/~claypool/papers/hand-held/
Steven Gargolinski, Christopher St. Pierre, and Mark Claypool. Game Server Selection for Multiple Players, In Proceedings of the 4th ACM Network and System Support for Games (NetGames), Hawthorne, NY, USA, October 2005. Online at: http://www.cs.wpi.edu/~claypool/papers/musst/
Kajal Claypool and Mark Claypool. Teaching Software Engineering Through Game Design, In Proceedings of the Innovation and Technology in Computer Science Education (ITiCSE) Conference, Lisbon, Portugal, June 2005. Online at: http://www.cs.wpi.edu/~claypool/papers/game-se/
Huahui Wu, Mark Claypool, and Robert Kinicki. Adjusting Forward Error Correction with Quality Scaling for Streaming MPEG, In Proceedings of the 15th ACM International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV), Stevenson, WA, USA, June 2005. Online at: http://www.cs.wpi.edu/~claypool/papers/adaptive-fec-qual/
Mingzhe Li, Feng Li, Mark Claypool, and Robert Kinicki. Weather Forecasting - Predicting Performance for Streaming Video over Wireless LANs, In Proceedings of the 15th ACM International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV), Stevenson, WA, USA, June 2005. Online at: http://www.cs.wpi.edu/~claypool/papers/weather/
Feng Li, Jae Chung, Mingzhe Li, Huahui Wu, Mark Claypool, and Robert Kinicki. Application, Network and Link Layer Measurements of Streaming Video over a Wireless Campus Network, In Proceedings of the 6th Passive and Active Network Measurement Conference (PAM), Boston, MA, USA, April 2005. Online at: http://www.cs.wpi.edu/~claypool/papers/wlan/
Mark Claypool, Robert Kinicki and Abhishek Kumar. Traffic Sensitive Active Queue Management, In Proceedings of the 8th IEEE Global Internet Symposium, Miami, FL, USA, March 2005. Online at: http://www.cs.wpi.edu/~claypool/papers/tsq/
Tom Beigbeder, Rory Coughlan, Corey Lusher, John Plunkett, Emmanuel Agu, and Mark Claypool. The Effects of Loss and Latency on User Performance in Unreal Tournament 2003, In Proceedings of ACM Network and System Support for Games Workshop (NetGames), Portland, OR, USA, September 2004. Online at: http://www.cs.wpi.edu/~claypool/papers/ut2003/
Mingzhe Li, Choong-Soo Lee, Emmanuel Agu, Mark Claypool, and Robert Kinicki. Performance Enhancement of TFRC in Wireless Ad Hoc Networks, In Proceedings of the 10th International Conference on Distributed Multimedia Systems (DMS), San Francisco, California, September 2004. Online at: http://www.cs.wpi.edu/~claypool/papers/re-tfrc/
James Nichols, Mark Claypool, Robert Kinicki and Mingzhe Li. Measurements of the Congestion Responsiveness of Windows Streaming Media, In Proceedings of the 14th ACM International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV), Kinsale, County Cork, Ireland, June 16-18, 2004. Online at: http://www.cs.wpi.edu/~claypool/papers/wsm/
James Nichols and Mark Claypool. The Effects of Latency on Online Madden NFL Football, In Proceedings of the 14th ACM International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV), Kinsale, County Cork, Ireland, June 16-18, 2004. Online at: http://www.cs.wpi.edu/~claypool/papers/madden/
Mark Claypool, Robert Kinicki, Mingzhe Li, James Nichols, and Huahui Wu. Inferring Queue Sizes in Access Networks by Active Measurement, In Proceedings of the 5th Passive and Active Network Measurement Conference (PAM), Antibes Juan-les-Pins, France, April 2004. Online at: http://www.cs.wpi.edu/~claypool/papers/qfind/
Mark Claypool, Robert Kinicki, and Matthew Hartling. Active Queue Management for Web Traffic, Proceedings of the 23rd IEEE International Performance, Computing, and Communications Conference (IPCCC), Phoenix, AZ, USA, April 2004. Online at: http://www.cs.wpi.edu/~claypool/papers/shred/
Choong-Soo Lee, Mingzhe Li, Emmanuel Agu, Mark Claypool, and Robert Kinicki. Low Delay Marking for TCP in Wireless Ad Hoc Networks, In Proceedings of IEEE Workshop on Multihop Wireless Networks (MWN), Phoenix, AZ, USA, April 2004. Online at: http://www.cs.wpi.edu/~claypool/papers/ldm/
Huahui Wu, Mark Claypool, and Robert Kinicki. A Model for MPEG with Forward Error Correction and TCP-Friendly Bandwidth, In Proceedings of Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV), Monterrey, CA, USA, June 2003. Online at: http://www.cs.wpi.edu/~claypool/papers/adapt-mpeg-fec/
James Nichols and Mark Claypool. Performance Evaluation of Load Sharing Policies with PANTS on Beowulf Cluster, In Proceedings of the ClusterWorld Conference, San Jose, CA, USA, June 2003. Online at: http://www.cs.wpi.edu/~claypool/papers/pants-load/
Nathan Sheldon, Eric Girard, Seth Borg, Mark Claypool, and Emmanuel Agu. The Effect of Latency on User Performance in Warcraft III, In Proceedings of ACM Network and System Support for Games Workshop (NetGames), Redwood City, CA, USA, May 2003. Winner! Best paper award. Online at: http://www.cs.wpi.edu/~claypool/papers/war3/
Mark Claypool and Yali Zhu. Using Interleaving to Ameliorate the Effects of Packet Loss in a Video Stream, In Proceedings of the International Workshop on Multimedia Network Systems and Applications (MNSA), Providence, RI, USA, May 2003. Online at: http://www.cs.wpi.edu/~claypool/papers/interleaving/
Jae Chung, Mark Claypool and Yali Zhu. Measurement of the Congestion Responsiveness of RealPlayer Streaming Video Over UDP, In Proceedings of the Packet Video Workshop (PV), Nantes, France, April 2003. Online at: http://www.cs.wpi.edu/~claypool/papers/h2h/
Jae Chung and Mark Claypool. Analysis of Active Queue Management, In Proceedings of the 2nd IEEE International Symposium on Network Computing and Applications (NCA), Cambridge, MA, USA, April 2003. Online at: http://www.cs.wpi.edu/~claypool/papers/queue-law/
Mark Claypool, David LaPoint, and Josh Winslow. Network Analysis of Counter-strike and Starcraft, In Proceedings of the 22nd IEEE International Performance, Computing, and Communications Conference (IPCCC), Phoenix, AZ, USA, April 2003. Online at: http://www.cs.wpi.edu/~claypool/papers/net-game/
Vishal Phirke, Mark Claypool, and Robert Kinicki. Traffic Sensitive Active Queue Management for Improved Multimedia Streaming, In Proceedings of the International Workshop on QoS in Multiservice IP Networks (QoS-IP), Milano, Italy, February 2003. Online at: http://www.cs.wpi.edu/~claypool/papers/red-boston/
Mingzhe Li, Mark Claypool, and Robert Kinicki. MediaPlayer versus RealPlayer - A Comparison of Network Turbulence, In Proceedings of the ACM SIGCOMM Internet Measurement Workshop (IMW), Marseilles, France, November 6-8, 2002. Online at: http://www.cs.wpi.edu/~claypool/papers/turbulence/
Jae Chung and Mark Claypool. Rate-Based Active Queue Management with Priority Classes for Better Video Transmission, In Proceedings of the Seventh IEEE Symposium on Computers and Communications (ISCC), Taormina/Giardini Naxos, Italy, July 2002. Online at: http://www.cs.wpi.edu/~claypool/papers/rb-rio/
Mark Claypool and David Finkel. Transparent Process Migration for Distributed Applications in a Beowulf Cluster, In Proceedings of the International Networking Conference (INC), Plymouth, UK, July 2002. Online at: http://www.cs.wpi.edu/~claypool/papers/pants/
Rahul Pradhan and Mark Claypool. Adaptive Content Delivery for Scalable Web Servers, In Proceedings of the International Networking Conference (INC), Plymouth, UK, July 2002. Online at: http://www.cs.wpi.edu/~claypool/papers/web-load/
Avanish Tripathi and Mark Claypool. Improving Multimedia Streaming with Content-Aware Video Scaling, In Proceedings of the Second International Workshop on Intelligent Multimedia Computing and Networking (IMMCN), Durham, NC, USA, March 8-12, 2002. Online at: http://www.cs.wpi.edu/~claypool/papers/media-scaling/
Yubing Wang, Mark Claypool, and Zheng Zuo. An Empirical Study of RealVideo Performance Across the Internet, In Proceedings of the ACM SIGCOMM Internet Measurement Workshop (IMW), San Francisco, CA, USA, November 2001. Online at: http://www.cs.wpi.edu/~claypool/papers/real-tracer/
Ken French and Mark Claypool. Repair of Streaming Multimedia with Adaptive Forward Error Correction, In Proceedings of SPIE Multimedia Systems and Applications (part of ITCOM), Denver, CO, USA, August 2001. Online at: http://www.cs.wpi.edu/~claypool/papers/adaptive-fec/
Mark Claypool and Gangadharan Kannan. Selective Flooding for Improved Quality-of-Service Routing, In Proceedings of SPIE Quality of Service over Next-Generation Data Networks (part of ITCom), Denver, CO, USA, August 2001. Online at: http://www.cs.wpi.edu/~claypool/papers/hsf/
Mark Claypool, David Finkel, and Craig Wills. An Open Source Laboratory for Operating Systems Projects, In Proceedings of the Innovation and Technology in Computer Science Education (ITiCSE) Conference, Canterbury, UK, June 25-27, 2001. Online at: http://www.cs.wpi.edu/~claypool/papers/fossil/
Vikram Chhabra, Akshay Kothare, and Mark Claypool. The Effects of Locality, Content and Runtime on the Performance of Video in Java, In Proceedings of the IASTED Conference on Applied Informatics, Innsbruck, Austria, February, 2001. Online at: http://www.cs.wpi.edu/~claypool/papers/java-video-perf/
Mark Claypool, Phong Le, Makoto Waseda, and David Brown. Implicit Interest Indicators, In Proceedings of ACM Intelligent User Interfaces Conference (IUI), Santa Fe, New Mexico, January 14-17, 2001. Winner! Best paper award. Winner! Most Impact Award (2024). Online at: http://www.cs.wpi.edu/~claypool/papers/iii/
Mike Piecuch, Ken French, George Oprica, and Mark Claypool. A Selective Retransmission Protocol for Multimedia on the Internet, In Proceedings of SPIE Multimedia Systems and Applications, Boston, MA, USA, November 5-8, 2000. Online at: http://www.cs.wpi.edu/~claypool/papers/srp/
Jae Chung and Mark Claypool. Dynamic-CBT and ChIPS - Router Support for Improved Multimedia Performance on the Internet, In Proceedings of ACM Multimedia, Los Angeles, CA, USA, November 2000. Online at: http://www.cs.wpi.edu/~claypool/papers/dcbt-chips/
Bhupesh Kothari and Mark Claypool. Performance Analysis of Dynamic Web Page Generation Technologies, International Network Conference (INC), Plymouth, United Kingdom, July 3-6, 2000. Online at: http://www.cs.wpi.edu/~claypool/papers/cgi-perf/
Jae Chung and Mark Claypool. Dynamic-CBT - Better Performing Active Queue Management for Multimedia Networking, In Proceedings of the Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV), Chapel Hill, NC, USA, June 25-28, 2000. Online at: http://www.cs.wpi.edu/~claypool/papers/dcbt/
Mark Claypool, Tom Coates, Shawn Hooley, Eric Shea, and Chris Spellacy. Video Performance in Java, IRMA 2000 Multimedia Computing (MMC) Track, Anchorage Alaska, May 21-24, 2000. Online at: http://www.cs.wpi.edu/~claypool/papers/java-perf/
Jae Chung and Mark Claypool. Better-Behaved, Better-Performing Multimedia Networking, SCS Euromedia Conference (COMTEC), Antwerp, Belgium, May 8-10, 2000. Online at: http://www.cs.wpi.edu/~claypool/papers/mm-flow/
Yanlin Liu and Mark Claypool. Using Redundancy to Repair Video Damaged by Network Data Loss, In Proceedings of the ACM Multimedia Computing and Networking (MMCN) Conference, San Jose, CA, USA, January 25-27, 2000. Online at: http://www.cs.wpi.edu/~claypool/papers/video-redundancy/
Mark Claypool and Jonathan Tanner. The Effects of Jitter on the Perceptual Quality of Video, ACM Multimedia Conference, Volume 2, Orlando, Florida, November 1999. Online at: http://www.cs.wpi.edu/~claypool/papers/jitter-pq/
Mark Claypool, Anuja Gokhale, Tim Miranda, Pavel Murnikov, Dmitry Netes, and Matthew Sartin. Combining Content-Based and Collaborative Filters in an Online Newspaper, In Proceedings of the ACM SIGIR Workshop on Recommender Systems, Berkeley, California, August 19, 1999. Online at: http://www.cs.wpi.edu/~claypool/papers/content-collab/
Anuja Gokhale and Mark Claypool. Thresholds for More Accurate Collaborative Filtering, In Proceedings of IASTED International Conference on Artificial Intelligence and Soft Computing, Honolulu, Hawaii, August 9-12, 1999. Online at: http://www.cs.wpi.edu/~claypool/papers/cf-threshold/
Mark Claypool and John Riedl. The Effects of High-Speed Networks on Multimedia Jitter, In Proceedings of SCS Euromedia Conference (COMTEC), Munich, Germany, April 25-28, 1999. Online at: http://www.cs.wpi.edu/~claypool/papers/jitter-net/
Mark Claypool and Jonathan Tanner. Java Jitters - The Effects of Java on Jitter in a Continuous Media Stream, In Proceedings of IEEE Multimedia Technology and Applications (MTAC), Anaheim, California, September 1998. Online at: http://www.cs.wpi.edu/~claypool/papers/java-jitters/
Mark Claypool and John Riedl. A Quality Planning Model for Distributed Multimedia in the Virtual Cockpit, In Proceedings of the Fourth ACM International Multimedia Conference, Pages 253-264, Boston, Massachusetts, November 18-22, 1996. Online at: http://www.cs.wpi.edu/~claypool/papers/virtual-cockpit/
Mark Claypool and John Riedl. Silence is Golden? - The Effects of Silence Deletion on the CPU Load of an Audioconference, In Proceedings of the IEEE Multimedia Systems Conference, Boston, Massachusetts, USA, May 1994. Online at: http://www.cs.wpi.edu/~claypool/papers/silence/
Mark Claypool. Technical Game Development I (IMGD 3000), Chapter in Teaching the Game - A Collection of Syllabi for Game Design, Development, and Implementation, Volume 2. Editors Richard Ferdig, Emily Baumgartner, and Enrico Gandolfi. Carnegie Mellon University: ETC Press, DOI 10.1184/R1/14867193, ISBN 978-1-304-14915-2, Pittsburgh, PA, USA, 2021. http://www.cs.wpi.edu/~claypool/papers/imgd3000-chapter-21/
William Campbell, Amanda Goss, Kyle Trottier and Mark Claypool. Sports versus Esports - A Comparison of Industry Size, Viewer Friendliness, and Game Competitiveness, Chapter in Global Esports - Transformation of Cultural Perceptions of Competitive Gaming, Bloomsbury Academic, ISBN 9781501368769, London, England, UK, March 11, 2021. Online at: http://www.cs.wpi.edu/~claypool/papers/sports-esports-21/
Mark Claypool. Dragonfly - Program a Game Engine from Scratch, Interactive Media and Game Development, Worcester Polytechnic Institute, Version 1, 2014. Online at: http://dragonfly.wpi.edu/book/
Grenville Armitage, Mark Claypool, and Philip Branch. Networking and Online Games: Understanding and Engineering Multiplayer Internet Games, John Wiley and Sons, Ltd., June 2006. ISBN 0470018577. Online at: http://www.cs.wpi.edu/~claypool/papers/book/
Mark Claypool, Tom Coates, Shawn Hooley, Eric Shea and Chris Spellacy. Video Performance in Java, Chapter 17 in Interactive Multimedia Systems, IRM Press, Hershey, PA, USA, 2002.
Mark Claypool and John Riedl. End-to-End Quality in Multimedia Applications, Chapter 40 in Handbook on Multimedia Computing, CRC Press, Boca Raton, Florida, 1999. Online at: http://www.cs.wpi.edu/~claypool/papers/end-to-end/
Samin Shahriar Tokey and Mark Claypool. Last Stand - A First Person Shooter Game for User Studies on the Effects of Network Delay on Players, At the ACM International Conference on the Foundations of Digital Games (FDG), Worcester, Massachusetts, USA, May 2024. Online at: https://web.cs.wpi.edu/~claypool/papers/last-stand-fdg-24/demo-paper.pdf
Samin Shahriar Tokey, Zesheng Chen, Colin Mettler, Dexuan Tang, Ben Boudaoud, Joohwan Kim, Josef Spjut and Mark Claypool. Demonstration of Network Latency and the Peeker's Advantage in First-person Shooter Games, At the ACM International Conference on the Foundations of Digital Games (FDG), Worcester, Massachusetts, USA, May 2024. Online at: https://web.cs.wpi.edu/~claypool/papers/peeker-fdg-24/demo-paper.pdf
Huahui Wu, Mark Claypool and Robert Kinicki. Demonstration of Adjusting Forward Error Correction with Temporal Scaling For TCP-Friendly Streaming MPEG, At the ACM Multimedia Conference, New York, NY, USA, June 2004. Online at: http://www.cs.wpi.edu/~claypool/papers/adaptive-fec-demo/
Avanish Tripathi and Mark Claypool. Demonstration of Improved Multimedia Streaming by Using Content-Aware Video Scaling, At the ACM Multimedia Conference, Ottawa, Ontario, Canada, October 2001. Online at: http://www.cs.wpi.edu/~claypool/papers/media-scaling/demo.ps
Jae Chung and Mark Claypool. Demonstration of Dynamic Class-Based Router Queue Management, At the ACM Multimedia Conference, Los Angeles, CA, USA, November 2000. Online at: http://www.cs.wpi.edu/~claypool/papers/dcbt-chips/dcbt-chips-demo.ps
Yanlin Liu and Mark Claypool. Video Redundancy - A Best-Effort Solution to Network Data Loss, At the ACM Multimedia Conference, Volume 2, Orlando, Florida, November 1999. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/99-18.pdf
Huahui Wu, Mark Claypool, and Robert Kinicki. Practical Group of Pictures Considerations, In Proceedings of the Packet Video Workshop (PV), (Poster), Irvine, CA, USA, December 2004. Online at: http://www.cs.wpi.edu/~claypool/papers/afec/vGOP-poster.ps
Jae Chung and Mark Claypool. Aggregate Rate Control for TCP Traffic Management, In Proceedings of ACM SIGCOMM, (Poster), Portland, OR, USA, September 2004. Online at: http://www.cs.wpi.edu/~claypool/papers/arc/arc-abstract.pdf (poster)
Huahui Wu, Mark Claypool and Robert Kinicki. Adjusting Forward Error Correction for TCP-Friendly Streaming MPEG, In Proceedings of the Packet Video Workshop (PV), (Poster), Nantes, France, April 2003. Online at: http://www.cs.wpi.edu/~claypool/papers/afec/poster.ps (slides)
Vishal Phirke, Mark Claypool, and Robert Kinicki. RED-Worcester - Traffic Sensitive Active Queue Management, In Proceedings 10th IEEE International Conference on Network Protocols (ICNP) (Poster), Paris, France, November 2002. Online at: http://www.cs.wpi.edu/~claypool/ms/tsr/icnp-poster.ps (slides)
Xiaokun Xu and Mark Claypool. Measurement of Cloud-based Game Streaming Systems Competing with DASH Flows, Technical Report WPI-CS-TR-23-02, Computer Science, Worcester Polytechnic Institute, February 2023. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/23-02.pdf
Shengmei Liu, Atsuo Kuwahara, James Scovell, and Mark Claypool. The Effects of Frame Rate Variation on Game Player Quality of Experience, Technical Report WPI-CS-TR-22-04, Computer Science, Worcester Polytechnic Institute, September 2022. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/22-04.pdf
Xiaokun Xu and Mark Claypool. Measurement of Cloud-based Game Streaming System Response to Competing TCP Cubic or TCP BBR Flows, Technical Report WPI-CS-TR-22-03, Computer Science, Worcester Polytechnic Institute, May 2022. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/22-03.pdf
Shengmei Liu, Federico Galbiati, Miles Gregg, Eren Eroglu, Atsuo Kuwahara, James Scovell, and Mark Claypool. Waiting to Play - Measuring Game Load Times and their Effects on Players, Technical Report WPI-CS-TR-22-02, Computer Science, Worcester Polytechnic Institute, April 2022. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/22-02.pdf
Xiaokun Xu and Mark Claypool. Measurement of Network Congestion caused by Cloud-based Game Streaming, Technical Report WPI-CS-TR-22-01, Computer Science, Worcester Polytechnic Institute, April 2022. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/22-01.pdf
Xiaokun Xu, Shengmei Liu, and Mark Claypool. The Effects of Network Latency on Counter-strike: Global Offensive Players, Technical Report WPI-CS-TR-21-08, Computer Science, Worcester Polytechnic Institute, December 2021. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/21-08.pdf
Shengmei Liu, Xiaokun Xu and Mark Claypool. A Survey and Taxonomy of Latency Compensation Techniques for Network Computer Games, Technical Report WPI-CS-TR-21-06, Computer Science, Worcester Polytechnic Institute, October 2021. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/21-06.pdf
Mark Claypool. Technical Game Development I (IMGD 3000), Technical Report WPI-CS-TR-21-05, Computer Science, Worcester Polytechnic Institute, June 2021. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/21-05.pdf
Saahil Claypool, Jae Chung and Mark Claypool. Comparison of TCP Congestion Control Performance over a Satellite Network, Technical Report WPI-CS-TR-20-06, Computer Science, Worcester Polytechnic Institute, August 2020. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/20-06.pdf
Shengmei Liu and and Mark Claypool. Game Input with Delay - A Model for the Time to Select a Target with a Mouse, Technical Report WPI-CS-TR-20-05, Computer Science, Worcester Polytechnic Institute, July 2020. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/20-05.pdf
Chunzhen Jiang, Aritra Kundu, and Mark Claypool. Game Player Response Times versus Task Dexterity and Decision Complexity, Technical Report WPI-CS-TR-20-04, Computer Science, Worcester Polytechnic Institute, July 2020. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/20-04.pdf
Shengmei Liu, Mark Claypool, Bhuvana Devigere, Atsuo Kuwahara, and Jamie Sherman. 'Git Gud!' - Evaluation of Self-Rated Player Skill Compared to Actual Player Performance, Technical Report WPI-CS-TR-20-03, Computer Science, Worcester Polytechnic Institute, July 2020. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/20-03.pdf
Chunzhen Jiang, Aritra Kundu, Shengmei Liu, Robert Salay, Xiokun Xu and Mark Claypool. A Survey of Player Opinions of Network Latency in Online Games, Technical Report WPI-CS-TR-20-02, Computer Science, Worcester Polytechnic Institute, July 2020. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/20-02.pdf
Shengmei Liu. Online Games and Network Latency Compensation Techniques, Technical Report WPI-CS-TR-20-01, Computer Science, Worcester Polytechnic Institute, May 2020. (Advisor Mark Claypool) Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/20-01.pdf
Mark Claypool, Jae Chung, and Feng Li. BBR' - An Implementation of Bottleneck Bandwidth and Round-trip Time Congestion Control for ns-3, Technical Report WPI-CS-TR-18-01, Computer Science, Worcester Polytechnic Institute, January 2018. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/18-01.pdf
Mark Claypool, Ragnhild Eg, and Kjetil Raaen. On Models for Game Input with Delay - Moving Target Selection with a Mouse, Technical Report WPI-CS-TR-16-06, Computer Science, Worcester Polytechnic Institute, October 2016. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/16-06.pdf
Mark Claypool, Ragnhild Eg, and Kjetil Raaen. The Effects of Delay on Game Actions - Moving Target Selection with a Mouse, Technical Report WPI-CS-TR-16-03, Computer Science, Worcester Polytechnic Institute, July 2016. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/16-03.pdf
Mark Claypool, Tianhe Wang, and McIntyre Watts. A Taxonomy for Player Actions with Latency in Network Games, Technical Report WPI-CS-TR-14-07, Computer Science, Worcester Polytechnic Institute, December 2014. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/14-07.pdf
Mark Claypool. Dragonfly - Strengthening Programming Skills by Building a Game Engine from Scratch, Technical Report WPI-CS-TR-12-06, Computer Science, Worcester Polytechnic Institute, November 2012. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/12-06.pdf
Murad Kaplan, Mihajlo Zeljkovic, Mark Claypool, and Craig Wills. JavaScript and Flash Overhead in the Web Browser Sandbox, Technical Report WPI-CS-TR-10-14, Computer Science, Worcester Polytechnic Institute, April 2012. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/10-14.pdf
Zhe Zhou, Mark Claypool, and Bob Kinicki. 1x EV-DO Forward Link Physical and MAC Layer Overview, Technical Report WPI-CS-TR-10-13, Computer Science, Worcester Polytechnic Institute, August 2010. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/10-13.pdf
Yubing Wang, Mark Claypool, and Robert Kinicki. An Analytic Comparison of RPS Video Repair, Technical Report WPI-CS-TR-07-09, Computer Science, Worcester Polytechnic Institute, August 2007. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/07-09.pdf
Mark Claypool, Robert Kinicki, and Craig Wills. User-Centered Network Measurement, Technical Report WPI-CS-TR-07-08, Computer Science, Worcester Polytechnic Institute, August 2007. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/07-08.pdf
Robert Kinicki, Mark Claypool and Mingzhe Li. Teaching Technology Fellowship Report on "Demonstration/Measurement System for Wireless Networks", Technical Report WPI-CS-TR-07-05, Computer Science, Worcester Polytechnic Institute, May 2007. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/07-05.pdf
Mark Claypool, Robert Kinicki, and Craig Wills. Research Resources for Network Application Studies, Technical Report WPI-CS-TR-07-03, Computer Science, Worcester Polytechnic Institute, May 2007. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/07-03.pdf
Mark Claypool. Network Characteristics for Server Selection in Online Games, Technical Report WPI-CS-TR-07-02, Computer Science, Worcester Polytechnic Institute, May 2007. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/07-02.pdf
Feng Li, Lu Rui, Mingzhe Li, Huahui Wu, Mark Claypool and Robert Kinicki. Measuring the Queue Size for IEEE 802.11 Wireless Access Points, Technical Report WPI-CS-TR-06-20, Computer Science, Worcester Polytechnic Institute, October 2006. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/06-20.pdf
Huahui Wu, Mark Claypool and Robert Kinicki. A Study of Video Motion and Scene Complexity Characteristics, Technical Report WPI-CS-TR-06-19, Computer Science, Worcester Polytechnic Institute, May 2006. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/06-19.pdf
Mingzhe Li, Mark Claypool and Robert Kinicki. WBest: a Bandwidth Estimation Tool for Multimedia Streaming Application over IEEE 802.11 Wireless Networks, Technical Report WPI-CS-TR-06-14, Computer Science, Worcester Polytechnic Institute, March 2006. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/06-14.pdf
Mark Claypool and Kajal Claypool. On Latency and Player Actions in Online Games, Technical Report WPI-CS-TR-06-13, Computer Science, Worcester Polytechnic Institute, July 2006. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/06-13.pdf
David Finkel, Mark Claypool, Michael A. Gennert, Fred Bianchi, Dean O'Donnell, and Patrick Quinn. A New Undergraduate Major: Interactive Media and Game Development, Technical Report WPI-CS-TR-06-04, Computer Science, Worcester Polytechnic Institute, April 2006. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/06-04.pdf
Mingzhe Li, Mark Claypool and Robert Kinicki. Modeling and Simulating Packet Dispersion in Wireless 802.11 Networks, Technical Report WPI-CS-TR-06-03, Computer Science, Worcester Polytechnic Institute, March 2006. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/06-03.pdf
Yubing Wang. Survey of Objective Video Quality Measurements, Technical Report WPI-CS-TR-06-02, Computer Science, Worcester Polytechnic Institute, March 2006. (Advised by Mark Claypool) Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/06-02.pdf
Feng Li, Mark Claypool, and Robert Kinicki. Host AP by Example - How to Build an IEEE 802.11 Wireless Host Access Point, Technical Report WPI-CS-TR-05-20, Computer Science, Worcester Polytechnic Institute, December 2005. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/05-20.pdf
Mingzhe Li, Mark Claypool, and Robert Kinicki. Wireless Sniffing by Example - How to Build and Use an IEEE 802.11 Wireless Network Sniffer, Technical Report WPI-CS-TR-05-19, Computer Science, Worcester Polytechnic Institute, November 2005. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/05-19.pdf
Huahui Wu, Mark Claypool, and Robert Kinicki. Guidelines for Selecting Practical MPEG Group of Pictures, Technical Report WPI-CS-TR-05-18, Computer Science, Worcester Polytechnic Institute, November 2005. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/05-18.pdf
Jae Chung, Mark Claypool, and Robert Kinicki. MTP: A Streaming-Friendly Transport Protocol, Technical Report WPI-CS-TR-05-10, Computer Science, Worcester Polytechnic Institute, May 2005. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/05-10.pdf
Jon Gretarsson, Feng Li, Mingzhe Li, Ashish Samant, Huahui Wu, Mark Claypool and Robert Kinicki. Performance Analysis of the Intertwined Effects between Network Layers for 802.11g Transmissions, Technical Report WPI-CS-TR-05-09, Computer Science, Worcester Polytechnic Institute, May 2005. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/05-09.pdf
Mingzhe Li, Feng Li, Mark Claypool, and Robert Kinicki. Weather Forecasting - Predicting Performance for Streaming Video over Wireless LANs, Technical Report WPI-CS-TR-05-03, Computer Science, Worcester Polytechnic Institute, March 2005. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/05-03.pdf
David Finkel, Mark Claypool, Michael Gennert, Fred Bianchi, Dean O'Donnell, and Patrick Quinn. Teaching Game Development: At the Intersection of Computer Science and Humanities & Arts, Technical Report WPI-CS-TR-04-23, Computer Science, Worcester Polytechnic Institute, November 2004. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/04-23.pdf
Tom Beigbeder, Rory Coughlan, Corey Lusher, John Plunkett, Emmanuel Agu and Mark Claypool. The Effects of Loss and Latency on User Performance in Unreal Tournament 2003, Technical Report WPI-CS-TR-04-11, Computer Science, Worcester Polytechnic Institute, April 2004. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/04-11.pdf
Mark Claypool, Robert Kinicki, and Abhishek Kumar. Traffic Sensitive Active Queue Management, Technical Report WPI-CS-TR-04-10, Computer Science, Worcester Polytechnic Institute, April 2004. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/04-10.pdf
James Nichols and Mark Claypool. The Effects of Latency on Online Madden NFL Football, Technical Report WPI-CS-TR-04-06, Computer Science, Worcester Polytechnic Institute, March 2004. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/04-06.pdf
Mark Claypool, Robert Kinicki, Mingzhe Li, James Nichols, and Huahui Wu. Inferring Queue Sizes in Access Networks by Active Measurement, Technical Report WPI-CS-TR-04-04, Computer Science, Worcester Polytechnic Institute, February 2004. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/04-04.pdf
Jae Chung and Mark Claypool. Aggregate Rate Control for Efficient and Practical Congestion Management, Technical Report WPI-CS-TR-04-03, Computer Science, Worcester Polytechnic Institute, July 2004. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/04-03.pdf
Mark Claypool and Avanish Tripathi. Adaptive Video Streaming using Content-Aware Media Scaling, Technical Report WPI-CS-TR-04-01, Computer Science, Worcester Polytechnic Institute, January 2004. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/04-01.pdf
Choong-Soo Lee, Emmanuel Agu, Mark Claypool and Robert Kinicki. Low Delay Marking for TCP in Wireless Ad Hoc Networks, Technical Report WPI-CS-TR-03-34, Computer Science, Worcester Polytechnic Institute, October 2003. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/03-34.pdf
Mingzhe Li, Emmanuel Agu, Mark Claypool and Robert Kinicki. Performance Enhancement of TFRC in Wireless Networks, Technical Report WPI-CS-TR-03-33, Computer Science, Worcester Polytechnic Institute, October 2003. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/03-33.pdf
Mark Claypool. The Effect of Latency on User Performance in Real-Time Strategy Games, Technical Report WPI-CS-TR-03-32, Computer Science, Worcester Polytechnic Institute, October 2003. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/03-32.pdf
Choong-Soo Lee, Mark Claypool, and Robert Kinicki. Enhancing Active Queue Management with Round-trip Time Awareness, Technical Report WPI-CS-TR-02-19, Computer Science, Worcester Polytechnic Institute, July 2003. Online at: https://ftp.cs.wpi.edu/pub/techreports/03-28.ps.gz
Mark Claypool, Eugene Cushman, Daniel Murphy, and George Stuart. Search Smarter, Not Harder - Using Personalization to Improve Web Search Results, Technical Report WPI-CS-TR-03-26, Computer Science, Worcester Polytechnic Institute, July 2003. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/03-26.pdf
Mingzhe Li, Mark Claypool, Robert Kinicki, and James Nichols. Characteristics of Streaming Media Stored on the Internet, Technical Report WPI-CS-TR-03-18, Computer Science, Worcester Polytechnic Institute, May 2003. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/03-18.pdf
Huahui Wu, Mark Claypool, and Robert Kinicki. Adjusting Forward Error Correction with Temporal Scaling for TCP-Friendly Streaming MPEG, Technical Report WPI-CS-TR-03-10, Computer Science, Worcester Polytechnic Institute, April 2003. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/03-10.pdf
Nathan Sheldon, Eric Girard, Seth Borg, Mark Claypool, and Emmanuel Agu. The Effect of Latency on User Performance in Warcraft III, Technical Report WPI-CS-TR-03-07, Computer Science, Worcester Polytechnic Institute, March 2003. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/03-07.pdf
Huahui Wu, Mark Claypool, and Robert Kinicki. Adjusting Forward Error Correction for TCP-Friendly Streaming MPEG, Technical Report WPI-CS-TR-02-29, Computer Science, Worcester Polytechnic Institute, December 2002. Online at: https://ftp.cs.wpi.edu/pub/techreports/02-29.ps.gz
Vishal Phirke, Mark Claypool, and Robert Kinicki. RED-Worcester - Traffic Sensitive Active Queue Management, Technical Report WPI-CS-TR-02-21, Computer Science, Worcester Polytechnic Institute, May 2002. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/02-21.pdf
Matt Hartling, Mark Claypool, and Robert Kinicki. Active Queue Management for Web Traffic, Technical Report WPI-CS-TR-02-20, Computer Science, Worcester Polytechnic Institute, May 2002. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/02-20.pdf
Choong-Soo Lee, Mark Claypool, and Robert Kinicki. Chablis - Achieving Fair Bandwidth Allocation with Priority Dropping Based on Round Trip Time, Technical Report WPI-CS-TR-02-19, Computer Science, Worcester Polytechnic Institute, May 2002. Online at: https://ftp.cs.wpi.edu/pub/techreports/02-19.ps.gz
Jae Chung, Yali Zhu, and Mark Claypool. FairPlayer or FoulPlayer? - Head to Head Performance of RealPlayer Streaming Video Over UDP versus TCP, Technical Report WPI-CS-TR-02-17, Computer Science, Worcester Polytechnic Institute, May 2002. Online at: https://ftp.cs.wpi.edu/pub/techreports/02-17.ps.gz
Mingzhe Li, Mark Claypool, and Robert Kinicki. MediaPlayer versus RealPlayer - A Comparison of Network Turbulence, Technical Report WPI-CS-TR-02-16, Computer Science, Worcester Polytechnic Institute, May 2002. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/02-16.pdf
Yubing Wang and Mark Claypool. An Adaptable Benchmark for MPFS Performance Testing, Technical Report WPI-CS-TR-02-14, Computer Science, Worcester Polytechnic Institute, May 2002. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/02-14.pdf
Yubing Wang and Mark Claypool. RealTracer - Tools for Measuring the Performance of RealVideo on the Internet, Technical Report WPI-CS-TR-02-12, Computer Science, Worcester Polytechnic Institute, May 2002. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/02-12.pdf
Vishal Phirke, Mark Claypool, and Robert Kinicki. Traffic Sensitive Active Queue Management for Improved Multimedia Streaming, Technical Report WPI-CS-TR-02-10, Computer Science, Worcester Polytechnic Institute, April 2002. Online at: https://ftp.cs.wpi.edu/pub/techreports/02-10.ps.gz
Mark Claypool, Bob Kinicki, and Choong-Soo Lee. Chardonnay - Achieving Fair Bandwidth Allocation with Priority Dropping Based on Round Trip Time, Technical Report WPI-CS-TR-02-06, Computer Science, Worcester Polytechnic Institute, February 2002. Online at: https://ftp.cs.wpi.edu/pub/techreports/02-06.ps.gz
Jae Chung and Mark Claypool. Analysis of RED-Family Active Queue Management, Technical Report WPI-CS-TR-02-05, Computer Science, Worcester Polytechnic Institute, February 2002. Online at: https://ftp.cs.wpi.edu/pub/techreports/02-05.ps.gz
Mark Claypool, David LaPointe and Josh Winslow. Network Analysis of Counter-strike and Starcraft, Technical Report WPI-CS-TR-02-04, Computer Science, Worcester Polytechnic Institute, January 2002. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/02-04.pdf
Rahul Pradhan and Mark Claypool. Adaptive Multimedia Content Delivery for Scalable Web Servers, Technical Report WPI-CS-TR-01-21, Computer Science, Worcester Polytechnic Institute, December 2001. Online at: https://ftp.cs.wpi.edu/pub/techreports/01-21.ps.gz
Yubing Wang, Mark Claypool and Zheng Zuo. An Empirical Study of RealVideo Performance Across the Internet, Technical Report WPI-CS-TR-01-16, Computer Science, Worcester Polytechnic Institute, July 2001. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/01-16.pdf
Mark Claypool and Gangadharan Kannan. Selective Flooding for Improved Quality-of-Service Routing, Technical Report WPI-CS-TR-01-12, Computer Science, Worcester Polytechnic Institute, May 2001. Online at: https://ftp.cs.wpi.edu/pub/techreports/pdf/01-12.pdf
Yali Zhu and Mark Claypool. Demonstration of Ameliorating Packet Loss in a Video Stream by Using Interleaving, Technical Report WPI-CS-TR-01-09, Computer Science, Worcester Polytechnic Institute, May 2001.
Mark Claypool, David Brown, Phong Le and Makoto Waseda. Inferring User Interest, Technical Report WPI-CS-TR-01-97, Computer Science, Worcester Polytechnic Institute, May 2001.
Jae Chung and Mark Claypool. Router Support for Better Video Transmission, Technical Report WPI-CS-TR-01-06, Computer Science, Worcester Polytechnic Institute, April 2001.
Yali Zhu, Mark Claypool, and Yanlin Liu. Using Redundancy and Interleaving to Ameliorate the Effects of Packet Loss in a Video Stream, Technical Report WPI-CS-TR-01-05, Computer Science, Worcester Polytechnic Institute, March 2001.
Avanish Tripathi and Mark Claypool. Improving Multimedia Streaming with Content-Aware Video Scaling, Technical Report WPI-CS-TR-01-02, Computer Science, Worcester Polytechnic Institute, February 2001.
Mark Claypool, Dave Finkel, Craig Wills. An Open Source Laboratory for Operating Systems Projects, Technical Report WPI-CS-TR-00-24, Computer Science, Worcester Polytechnic Institute, November 2000.
Jae Chung and Mark Claypool. Router Support for Fair, Smooth Multimedia Networking, Technical Report WPI-CS-TR-00-22, Computer Science, Worcester Polytechnic Institute, September 2000.
Mark Claypool, Vikram Chhabra and Akshay Kothare. Finding Parameters which Influence the Performance of Java for Streaming Video over the Network, Technical Report WPI-CS-TR-00-20, Computer Science, Worcester Polytechnic Institute, September 2000.
Mark Claypool, Phong Le, Makoto Waseda and David Brown. Implicit Interest Indicators, Technical Report TR WPI-CS-TR-00-18, Computer Science, Worcester Polytechnic Institute, July 2000.
Mark Claypool, Tom Coates, Shawn Hooley, Eric Shea and Chris Spellacy. The Performance of Distance Education Video in Java, Technical Report WPI-CS-TR-00-17, Computer Science, Worcester Polytechnic Institute, June 2000.
Nicolas Leazard, Miguel Maldonado, Edwin Mercado, Jae Chung and Mark Claypool. Class-Based Router Queue Management for Linux, Technical Report WPI-CS-TR-00-15, Computer Science, Worcester Polytechnic Institute, April 2000.
Kevin Dickson, Chuck Homic, Bryan Villamin, Mark Claypool and David Finkel. Putting PANTS on Linux: Transparent Process Migration in a Beowulf Cluster, Technical Report WPI-CS-TR-00-14, Computer Science, Worcester Polytechnic Institute, April 2000.
Jae Chung and Mark Claypool. Dynamic-CBT - Better Performing Active Queue Management for Multimedia Networking, Technical Report WPI-CS-TR-00-10, Computer Science, Worcester Polytechnic Institute, April 2000.
Jae Chung and Mark Claypool. Dynamic-CBT and ChIPS - Router Support for Improved Multimedia Performance on the Internet, Technical Report WPI-CS-TR-00-07, Computer Science, Worcester Polytechnic Institute, March 2000.
Jae Chung and Mark Claypool. Better-Behaved, Better-Performing Multimedia Networking, Technical Report WPI-CS-TR-00-02, Computer Science, Worcester Polytechnic Institute, January 2000.
Jae Chung and Mark Claypool. NS by Example, Technical Report WPI-CS-TR-99-25, Computer Science, Worcester Polytechnic Institute, September 1999.
Yanlin Liu and Mark Claypool. Using Redundancy to Repair Video Damaged by Network Data Loss, Technical Report WPI-CS-TR-99-18, Computer Science, Worcester Polytechnic Institute, July 1999.
Anuja Gokhale and Mark Claypool. Correlation Thresholds for More Accurate Collaborative Filtering, Technical Report WPI-CS-TR-99-17, Computer Science, Worcester Polytechnic Institute, June 1999.
Mark Claypool, Anuja Gokhale, Tim Miranda, Pavel Murnikov, Dmitry Netes and Matthew Sartin. Combining Content-Based and Collaborative Filters in an Online Newspaper, Technical Report WPI-CS-TR-99-16, Computer Science, Worcester Polytechnic Institute, June 1999.
Bhupesh Kothari and Mark Claypool. Performance Analysis of Dynamic Web Page Generation Technologies, Technical Report WPI-CS-TR-99-12, Computer Science, Worcester Polytechnic Institute, March 1999.
Bhupesh Kothari and Mark Claypool. PThreads Performance, Technical Report WPI-CS-TR-99-11, Computer Science, Worcester Polytechnic Institute, January 1999.
Mark Claypool, David Finkel, Gangadharan Kannan, Mikhail Mikhailov, Saqib Syed, Yefim Somin, and Sujit Kumar. Demand Paging in Windows NT, Technical Report WPI-CS-TR-99-10, Computer Science, Worcester Polytechnic Institute, February 1999.
Mark Claypool and Jonathan Tanner. The Effects of Jitter on the Perceptual Quality of Video, Technical Report WPI-CS-TR-99-02, Computer Science, Worcester Polytechnic Institute, January 1999.
Mark Claypool, Joe Habermann and John Riedl. The Effects of High-Performance Processors, High-Speed Networks and Real-Time Priorities on Jitter in a Multimedia Stream, Technical Report WPI-CS-TR-98-19, Computer Science, Worcester Polytechnic Institute, July 1998.
Mark Claypool and Jonathan Tanner. Java Jitters - The Effects of Java on Jitter in a Continuous Media Stream, Technical Report WPI-CS-TR-98-21, Computer Science, Worcester Polytechnic Institute, June 1998.
Mark Claypool and John Riedl. Quality Planning for Distributed Collaborative Multimedia Applications, Technical Report WPI-CS-TR-98-17, Computer Science, Worcester Polytechnic Institute, July 1998.
Mark Claypool. Touchstone - A Lightweight Processor Benchmark, Technical Report WPI-CS-TR-98-16, Computer Science, Worcester Polytechnic Institute, July 1998.
Mark Claypool and John Riedl. Analysis of Processor Power Versus Network Bandwidth, Technical Report TR 95-042, Computer Science, University of Minnesota, May 1995.