Serious Games IMGD 4600 - C Term 2015 |
Student Work: | Serious Game Prototypes
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Professor: | Charles Rich (See home page for office hours) |
Course Description: | This course explores the application of the technologies and design principles of interactive media and game development beyond traditional entertainment. The purpose of such applications is typically to change people's behaviors, knowledge and/or attitudes in diverse areas including health care, training, education, simulation, politics, marketing and art. Students will read about, experiment with, compare and discuss examples, as well as the underlying philosophies and issues specific to this genre, such as needs analysis and rigorous evaluation. Students in groups will also research a new application and produce a concept document and prototype. Advanced programming skill is not required, but a background in game design is strongly recommended. |
Recommended Background: | IMGD 1001 and either IMGD 2000 or IMGD 2001 |
Class Times: | Tues/Fri, 11:00am - 12:50pm |
Class Location: | Higgins Laboratories, Room 114 |
Required Text: | N. Iuppa and T. Borst, End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish,
Focal Press (Elsevier), Burlington, MA, 2010.
(Also available online to WPI students from Gordon Library.) |
Other Resources: |
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Detailed Schedule: |
Html version with links for playable games --- Pdf version for printing Schedule is subject to change! Bibliography of readings -- see downloads on course website on myWPI under "Course Materials". There will be a 5-minute pass/fail quiz at the start of every class with reading and/or game play preparation (see schedule). The quiz will consist of a few simple short-answer questions which should be easy to answer if you actually read the assigned reading(s) and/or played the game. See grading. |
Presentation Instructions (in Pairs): |
All presentations will be 20 minutes (followed by 5 minutes for questions and discussion). Both partners must participate roughly equally in the presentation and will get the same grade (except in unusual circumstances).
Scientific paper presentation: Either Powerpoint or PDF may be used. Download ppt or pdf template. Game analysis presentation: HTML must be used (for later posting on course web site). See game analysis template and game analysis example. Download the zipped folder that contains source files and images for the template. Modify the index.html file (using a text editor) and following instructions in file, add images to folder and re-zip to turnin. (For introduction to minimal basic html needed to modify index.hmtl file, see tutorial.) Submit each presentation as a single zip file (containing all data) via turnin by midnight of the day before presentation. |
Group Project Deadlines: |
Final project presentations will be 20 minutes (not including questions and discussion following). All group members must participate roughly equally in the presentation and will get the same grade (except in unusual circumstances).
There is no template or required format for these presentations. However, a video is highly recommended. And bring your paper protype to class. See examples of presentations from prior years here: 2013, 2011. |
Grading: |
Final grades will reflect the extent to which you have demonstrated understanding of the material and completed the assigned work. The base level grade will be a "B" which indicates that the basic objectives for presentations and project have been met. A grade of an "A" will indicate significant achievement beyond the basic objectives. A grade of a "C" will indicate not all basic objectives were met, but work was satisfactory for credit. No incomplete grades will be assigned unless there exist exceptional, extenuating circumstances. |
Policies: |
Attendance
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