Here is a list of all documented class members with links to the class documentation for each member:
- s -
- scene_graph
: WorldManager
- screen_fp
: Fraps
- setAltitude()
: GameObject
- setBoundary()
: WorldManager
- setCenter()
: Circle
- setCentered()
: Object
- setGameOver()
: GameManager
- setKey()
: EventKeyboard
- setLevel()
: SceneGraph
, WorldManager
- setLocation()
: ViewObject
- setMouseAction()
: EventMouse
- setMouseX()
: EventMouse
- setMouseY()
: EventMouse
- setObject1()
: EventCollision
- setObject2()
: EventCollision
- setP1()
: Line
- setP2()
: Line
- setPersistence()
: GameObject
, Object
, ViewObject
- setPosition()
: EventCollision
- setRadius()
: Circle
- setRecord()
: Fraps
- setSolidness()
: GameObject
- setSprite()
: Object
- setSpriteIndex()
: Object
- setSpriteSlowdown()
: Object
- setView()
: WorldManager
- setViewFollowing()
: WorldManager
- setViewPosition()
: WorldManager
- setVisibility()
: GameObject
, Object
, ViewObject
- setX()
: Position
, Vector
- setXY()
: Position
- setY()
: Position
, Vector
- shutDown()
: ResourceManager
, GameManager
, InputManager
, LogManager
, Manager
, WorldManager
, GraphicsManager
- solidness
: GameObject
- split()
: Clock
- sprite
: ResourceManager
- Sprite()
: Sprite
- sprite_center
: Object
- sprite_count
: ResourceManager
- sprite_index
: Object
- sprite_slowdown
: Object
- sprite_slowdown_count
: Object
- startUp()
: InputManager
, GameManager
, Manager
, LogManager
, WorldManager
, GameManager
, GraphicsManager
, ResourceManager
- swapBuffers()
: GraphicsManager