Here is a list of all documented class members with links to the class documentation for each member:
- s -
- scene_graph
: WorldManager
 
- screen_fp
: Fraps
 
- setAltitude()
: GameObject
 
- setBoundary()
: WorldManager
 
- setCenter()
: Circle
 
- setCentered()
: Object
 
- setGameOver()
: GameManager
 
- setKey()
: EventKeyboard
 
- setLevel()
: SceneGraph
, WorldManager
 
- setLocation()
: ViewObject
 
- setMouseAction()
: EventMouse
 
- setMouseX()
: EventMouse
 
- setMouseY()
: EventMouse
 
- setObject1()
: EventCollision
 
- setObject2()
: EventCollision
 
- setP1()
: Line
 
- setP2()
: Line
 
- setPersistence()
: GameObject
, Object
, ViewObject
 
- setPosition()
: EventCollision
 
- setRadius()
: Circle
 
- setRecord()
: Fraps
 
- setSolidness()
: GameObject
 
- setSprite()
: Object
 
- setSpriteIndex()
: Object
 
- setSpriteSlowdown()
: Object
 
- setView()
: WorldManager
 
- setViewFollowing()
: WorldManager
 
- setViewPosition()
: WorldManager
 
- setVisibility()
: GameObject
, Object
, ViewObject
 
- setX()
: Position
, Vector
 
- setXY()
: Position
 
- setY()
: Position
, Vector
 
- shutDown()
: ResourceManager
, GameManager
, InputManager
, LogManager
, Manager
, WorldManager
, GraphicsManager
 
- solidness
: GameObject
 
- split()
: Clock
 
- sprite
: ResourceManager
 
- Sprite()
: Sprite
 
- sprite_center
: Object
 
- sprite_count
: ResourceManager
 
- sprite_index
: Object
 
- sprite_slowdown
: Object
 
- sprite_slowdown_count
: Object
 
- startUp()
: InputManager
, GameManager
, Manager
, LogManager
, WorldManager
, GameManager
, GraphicsManager
, ResourceManager
 
- swapBuffers()
: GraphicsManager