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Dragonfly 2.2
A text-based game engine
|
| Box | A 2-d bounding box |
| Circle | Circle.h |
| Clock | The clock, for timing (such as the game loop) |
| Event | |
| EventCollision | |
| EventKeyboard | |
| EventMouse | |
| EventOut | |
| EventStep | |
| EventView | |
| Frame | |
| Fraps | |
| GameManager | |
| GameObject | |
| GraphicsManager | |
| InputManager | The input manager |
| Line | Line.h - a line segment |
| LogManager | |
| Manager | |
| Object | The base object |
| ObjectList | |
| ObjectListIterator | |
| Position | A 2-d (x,y) position |
| ResourceManager | |
| SceneGraph | |
| Splash | |
| SplashDragonfly | |
| Sprite | |
| Vector | |
| ViewObject | |
| WorldManager |
1.7.3