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Dragonfly 2.2
A text-based game engine
|
Box | A 2-d bounding box |
Circle | Circle.h |
Clock | The clock, for timing (such as the game loop) |
Event | |
EventCollision | |
EventKeyboard | |
EventMouse | |
EventOut | |
EventStep | |
EventView | |
Frame | |
Fraps | |
GameManager | |
GameObject | |
GraphicsManager | |
InputManager | The input manager |
Line | Line.h - a line segment |
LogManager | |
Manager | |
Object | The base object |
ObjectList | |
ObjectListIterator | |
Position | A 2-d (x,y) position |
ResourceManager | |
SceneGraph | |
Splash | |
SplashDragonfly | |
Sprite | |
Vector | |
ViewObject | |
WorldManager |