Claypool
Courses
Publications
Students
Projects
Service
Downloads
Misc
Dragonfly: Class Members - Functions
Dragonfly
2.2
A text-based game engine
Main Page
Classes
Files
Class List
Class Index
Class Hierarchy
Class Members
All
Functions
Variables
Related Functions
b
c
d
e
f
g
i
l
m
n
o
p
r
s
u
v
w
~
- b -
Box() :
Box
- c -
Circle() :
Circle
clear() :
ObjectList
Clock() :
Clock
createIterator() :
ObjectList
currentObject() :
ObjectListIterator
- d -
delta() :
Clock
draw() :
Object
,
WorldManager
,
ViewObject
drawCh() :
GraphicsManager
drawFrame() :
GraphicsManager
drawString() :
GraphicsManager
- e -
Event() :
Event
EventCollision() :
EventCollision
eventHandler() :
SplashDragonfly
,
Splash
,
Object
,
Fraps
,
ViewObject
- f -
find() :
ObjectList
first() :
ObjectListIterator
Frame() :
Frame
Fraps() :
Fraps
- g -
GameManager() :
GameManager
gameObjects() :
SceneGraph
gameObjectsAtPosition() :
WorldManager
gameObjectsInBox() :
WorldManager
gameObjectsInCircle() :
WorldManager
gameObjectsOnLine() :
WorldManager
getAllGameObjects() :
WorldManager
getAllViewObjects() :
WorldManager
getAltitude() :
GameObject
getBoundary() :
WorldManager
getCenter() :
Circle
getCount() :
ObjectList
getFrameTime() :
GameManager
getHorizontal() :
GraphicsManager
getInput() :
InputManager
getInstance() :
GameManager
,
GraphicsManager
,
InputManager
,
LogManager
,
ResourceManager
,
WorldManager
getKey() :
EventKeyboard
getLevel() :
SceneGraph
,
WorldManager
getMouseAction() :
EventMouse
getMouseX() :
EventMouse
getMouseY() :
EventMouse
getObject1() :
EventCollision
getObject2() :
EventCollision
getP1() :
Line
getP2() :
Line
getPosition() :
EventCollision
getRadius() :
Circle
getSceneGraph() :
WorldManager
getSolidness() :
GameObject
getSprite() :
ResourceManager
,
Object
getSpriteIndex() :
Object
getType() :
Event
getVertical() :
GraphicsManager
getView() :
WorldManager
getX() :
Vector
,
Position
getXVelocityStep() :
GameObject
getY() :
Vector
,
Position
getYVelocityStep() :
GameObject
GraphicsManager() :
GraphicsManager
- i -
InputManager() :
InputManager
insert() :
ObjectList
insertObject() :
WorldManager
isCentered() :
Object
isCollision() :
WorldManager
isDone() :
ObjectListIterator
isEmpty() :
ObjectList
isFull() :
ObjectList
isPersistent() :
Object
isSolid() :
GameObject
isStarted() :
Manager
isValid() :
Manager
,
InputManager
isVisible() :
Object
- l -
Line() :
Line
loadSprite() :
ResourceManager
LogManager() :
LogManager
- m -
markForDelete() :
WorldManager
moveGameObject() :
WorldManager
- n -
next() :
ObjectListIterator
- o -
ObjectListIterator() :
ObjectListIterator
onEvent() :
Manager
operator+() :
ObjectList
operator=() :
InputManager
,
GraphicsManager
,
GameManager
,
WorldManager
,
ResourceManager
,
LogManager
- p -
Position() :
Position
- r -
registerInterest() :
Manager
remove() :
ObjectList
removeObject() :
WorldManager
,
SceneGraph
ResourceManager() :
ResourceManager
run() :
GameManager
- s -
setAltitude() :
GameObject
setBoundary() :
WorldManager
setCenter() :
Circle
setCentered() :
Object
setGameOver() :
GameManager
setKey() :
EventKeyboard
setLevel() :
SceneGraph
,
WorldManager
setLocation() :
ViewObject
setMouseAction() :
EventMouse
setMouseX() :
EventMouse
setMouseY() :
EventMouse
setObject1() :
EventCollision
setObject2() :
EventCollision
setP1() :
Line
setP2() :
Line
setPersistence() :
GameObject
,
Object
,
ViewObject
setPosition() :
EventCollision
setRadius() :
Circle
setRecord() :
Fraps
setSolidness() :
GameObject
setSprite() :
Object
setSpriteIndex() :
Object
setSpriteSlowdown() :
Object
setView() :
WorldManager
setViewFollowing() :
WorldManager
setViewPosition() :
WorldManager
setVisibility() :
GameObject
,
Object
,
ViewObject
setX() :
Position
,
Vector
setXY() :
Position
setY() :
Position
,
Vector
shutDown() :
InputManager
,
LogManager
,
GameManager
,
GraphicsManager
,
Manager
,
ResourceManager
,
WorldManager
split() :
Clock
Sprite() :
Sprite
startUp() :
InputManager
,
GameManager
,
ResourceManager
,
LogManager
,
WorldManager
,
Manager
,
GameManager
,
GraphicsManager
,
GameManager
swapBuffers() :
GraphicsManager
- u -
unloadSprite() :
ResourceManager
unregisterInterest() :
Manager
update() :
WorldManager
updateAltitude() :
SceneGraph
- v -
Vector() :
Vector
ViewObject() :
ViewObject
viewObjects() :
SceneGraph
- w -
WorldManager() :
WorldManager
writeLog() :
LogManager
- ~ -
~Event() :
Event
~Frame() :
Frame
All
Classes
Functions
Variables
Friends
Generated on Sun Oct 7 2012 13:07:34 for Dragonfly by
1.7.3