Other Publications |
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Joshua Audibert, Elijah Gonzalez, Ryan Orlando, Nicholas Wong, Emmanuel Agu and Mark Claypool. Machine Learning Prediction of Just Dance Exergame Enjoyment from Mobile Sensor Data, In Proceedings of the IEEE Conference on Games (COG), Boston, Massachusetts, USA, August 21-24, 2023. Online at: https://web.cs.wpi.edu/~claypool/papers/cypress-23/
Mark Claypool. Technical Game Development I (IMGD 3000), Chapter in Teaching the Game - A Collection of Syllabi for Game Design, Development, and Implementation, Volume 2. Editors Richard Ferdig, Emily Baumgartner, and Enrico Gandolfi. Carnegie Mellon University: ETC Press, DOI 10.1184/R1/14867193, ISBN 978-1-304-14915-2, Pittsburgh, PA, USA, 2021. http://www.cs.wpi.edu/~claypool/papers/imgd3000-chapter-21/
William Campbell, Amanda Goss, Kyle Trottier and Mark Claypool. Sports versus Esports - A Comparison of Industry Size, Viewer Friendliness, and Game Competitiveness, Chapter in Global Esports - Transformation of Cultural Perceptions of Competitive Gaming, Bloomsbury Academic, ISBN 9781501368769, London, England, UK, March 11, 2021. Online at: http://www.cs.wpi.edu/~claypool/papers/sports-esports-21/
Alexander Fitzgerald, Sam Huang, Kyle Sposato, Dongjie Wang, Mark Claypool, and Emmanuel Agu. The Exergame Enjoyment Questionnaire (EEQ): An Instrument for Measuring Exergame Enjoyment, In Proceedings of the Hawaii International Conference on System Sciences (HICSS), Maui, Hawaii, January 7-10, 2020. Online at: http://www.cs.wpi.edu/~claypool/papers/eeq/
Mark Claypool. Teaching Network Game Programming with the Dragonfly Game Engine, Syllabus Journal - Special Issue on Teaching with and about Video Games, Vol. 4, No. 1, 2015. Online at: http://www.cs.wpi.edu/~claypool/papers/dragonfly-networking/
Mark Claypool. Dragonfly - Program a Game Engine from Scratch, Interactive Media and Game Development, Worcester Polytechnic Institute, Version 1, 2014. Online at: http://dragonfly.wpi.edu/book/
Mark Claypool. Dragonfly - Strengthening Programming Skills by Building a Game Engine from Scratch, Computer Science Education - Special issue on Games in Computer Science Education, Taylor and Francis, Volume 23, Issue 2, Pages 112-137, June 2013. Online at: http://www.cs.wpi.edu/~claypool/papers/dragonfly-projects/
Murad Kaplan, Mark Claypool, and Craig Wills. How's My Network? - Predicting Performance from within a Web Browser Sandbox, In Proceedings of the 37th IEEE Conference on Local Computer Networks (LCN), Clearwater, FL, USA, October 2012. Online at: http://www.cs.wpi.edu/~claypool/papers/hmn-web/
Craig Jordan, Matt Knapp, Dan Mitchell, Mark Claypool and Kathi Fisler. CounterMeasures: A Game for Teaching Computer Security, In Proceedings of the 10th ACM Network and System Support for Games (NetGames), Ottawa, Canada, October 2011. Online at: http://www.cs.wpi.edu/~claypool/papers/security-game/
Artur Janc, Craig Wills and Mark Claypool. Network Performance Evaluation in a Web Browser, In Proceedings of the 21st IASTED International Conference on Parallel and Distributed Computing and Systems (PDCS), Cambridge, MA, USA, November 2009. Online at: http://www.cs.wpi.edu/~claypool/papers/hmn-flash/
Alan Ritacco, Craig Wills and Mark Claypool. How's My Network? - A Java Approach to Home Network Measurement, In Proceedings of the 18th International Conference on Computer Communications and Networks (ICCCN), San Francisco, CA, USA, August 2009. Online at: http://www.cs.wpi.edu/~claypool/papers/hmn-java/
Kajal Claypool and Mark Claypool. Teddies: Trained Eddies for Reactive Stream Processing, In Proceedings of the 13th International Conference on Database Systems for Advanced Applications (DASFAA), Pages 220-234, New Delhi, India, March 2008. Online at: http://www.cs.wpi.edu/~claypool/papers/teddies/
Kajal Claypool and Mark Claypool. Teaching Software Engineering Through Game Design, In Proceedings of the Innovation and Technology in Computer Science Education (ITiCSE) Conference, Lisbon, Portugal, June 2005. Online at: http://www.cs.wpi.edu/~claypool/papers/game-se/
Mark Claypool, Robert Kinicki, Mingzhe Li, James Nichols, and Huahui Wu. Inferring Queue Sizes in Access Networks by Active Measurement, In Proceedings of the 5th Passive and Active Network Measurement Conference (PAM), Antibes Juan-les-Pins, France, April 2004. Online at: http://www.cs.wpi.edu/~claypool/papers/qfind/
James Nichols and Mark Claypool. Performance Evaluation of Load Sharing Policies with PANTS on Beowulf Cluster, In Proceedings of the ClusterWorld Conference, San Jose, CA, USA, June 2003. Online at: http://www.cs.wpi.edu/~claypool/papers/pants-load/
Mark Claypool and David Finkel. Transparent Process Migration for Distributed Applications in a Beowulf Cluster, In Proceedings of the International Networking Conference (INC), Plymouth, UK, July 2002. Online at: http://www.cs.wpi.edu/~claypool/papers/pants/
Rahul Pradhan and Mark Claypool. Adaptive Content Delivery for Scalable Web Servers, In Proceedings of the International Networking Conference (INC), Plymouth, UK, July 2002. Online at: http://www.cs.wpi.edu/~claypool/papers/web-load/
Bhupesh Kothari and Mark Claypool. Dynamic Web Pages: Performance Impact On Web Servers, Journal of Internet Research, Volume 11, Number 1, 2001.
Mark Claypool and Gangadharan Kannan. Selective Flooding for Improved Quality-of-Service Routing, In Proceedings of SPIE Quality of Service over Next-Generation Data Networks (part of ITCom), Denver, CO, USA, August 2001. Online at: http://www.cs.wpi.edu/~claypool/papers/hsf/
Mark Claypool, David Finkel, and Craig Wills. An Open Source Laboratory for Operating Systems Projects, In Proceedings of the Innovation and Technology in Computer Science Education (ITiCSE) Conference, Canterbury, UK, June 25-27, 2001. Online at: http://www.cs.wpi.edu/~claypool/papers/fossil/
Bhupesh Kothari and Mark Claypool. Performance Analysis of Dynamic Web Page Generation Technologies, International Network Conference (INC), Plymouth, United Kingdom, July 3-6, 2000. Online at: http://www.cs.wpi.edu/~claypool/papers/cgi-perf/
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