Serious Games IMGD 404X - C Term 2011 |
Student Work: | Serious Game Prototypes
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Course Description: | This course explores the application of the technologies and design principles of interactive media and game development beyond traditional entertainment. The purpose of such applications is typically to change people's behaviors, knowledge and/or attitudes in diverse areas including health care, training, education, simulation, politics, marketing and art. Students will read about, experiment with, compare and discuss examples, as well as the underlying philosophies and issues specific to this genre, such as needs analysis and rigorous evaluation. Students in groups will also research a new application and produce a concept document and prototype. Advanced programming skill is not required, but a background in game design is strongly recommended. |
Recommended Background: | IMGD 1001 and either IMGD 2000 or IMGD 2001 |
Class Times: | Mon/Tues/Thurs/Fri, 12:00pm - 12:50pm |
Class Location: | Atwater Kent Laboratories, Room 232 |
Required Text: | N. Iuppa and T. Borst, End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish,
Focal Press (Elsevier), Burlington, MA, 2010.
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Other Resources: |
From this course:
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Detailed Schedule: |
Html version with links for games and readings --- Pdf version for printing Schedule is subject to change! There will be a 5-minute pass/fail quiz at the start of each class with reading preparation (see schedule). The quiz will consist of one or two simple short-answer questions which should be easy to answer if you actually read the assigned reading(s). See grading. |
Homework Instructions: |
Submit each homework as a single zip file (containing all data) via Web Turn-in |
Project Milestones: |
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Grading: |
Bonus: up to 10% for handing in analysis of additional game of your choice (see suggestions)---game choice requires prior approval of instructor. Game must not be on MSU list. Final grades will reflect the extent to which you have demonstrated understanding of the material and completed the assigned work. The base level grade will be a "B" which indicates that the basic objectives for presentations and project have been met. A grade of an "A" will indicate significant achievement beyond the basic objectives. A grade of a "C" will indicate not all basic objectives were met, but work was satisfactory for credit. No incomplete grades will be assigned unless there exist exceptional, extenuating circumstances. |
Policies: |
Attendance
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