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Dragonfly 2.2
A text-based game engine
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| addFrame(Frame new_frame) (defined in Sprite) | Sprite | |
| color | Sprite | [protected] |
| frame | Sprite | [protected] |
| frame_count | Sprite | [protected] |
| getColor() (defined in Sprite) | Sprite | |
| getFrame(int frame_number) (defined in Sprite) | Sprite | |
| getFrameCount() (defined in Sprite) | Sprite | |
| getHeight() (defined in Sprite) | Sprite | |
| getLabel() (defined in Sprite) | Sprite | |
| getWidth() (defined in Sprite) | Sprite | |
| height | Sprite | [protected] |
| label | Sprite | [protected] |
| max_frame_count | Sprite | [protected] |
| setColor(int new_color) (defined in Sprite) | Sprite | |
| setHeight(int new_height) (defined in Sprite) | Sprite | |
| setLabel(string new_label) (defined in Sprite) | Sprite | |
| setWidth(int new_width) (defined in Sprite) | Sprite | |
| Sprite() | Sprite | [protected] |
| Sprite(int max_frames) | Sprite | |
| width | Sprite | [protected] |
| ~Sprite() (defined in Sprite) | Sprite |
1.7.3