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Dragonfly 2.2
A text-based game engine
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addFrame(Frame new_frame) (defined in Sprite) | Sprite | |
color | Sprite | [protected] |
frame | Sprite | [protected] |
frame_count | Sprite | [protected] |
getColor() (defined in Sprite) | Sprite | |
getFrame(int frame_number) (defined in Sprite) | Sprite | |
getFrameCount() (defined in Sprite) | Sprite | |
getHeight() (defined in Sprite) | Sprite | |
getLabel() (defined in Sprite) | Sprite | |
getWidth() (defined in Sprite) | Sprite | |
height | Sprite | [protected] |
label | Sprite | [protected] |
max_frame_count | Sprite | [protected] |
setColor(int new_color) (defined in Sprite) | Sprite | |
setHeight(int new_height) (defined in Sprite) | Sprite | |
setLabel(string new_label) (defined in Sprite) | Sprite | |
setWidth(int new_width) (defined in Sprite) | Sprite | |
Sprite() | Sprite | [protected] |
Sprite(int max_frames) | Sprite | |
width | Sprite | [protected] |
~Sprite() (defined in Sprite) | Sprite |