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Dragonfly 2.2
A text-based game engine
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| getX() | Position | |
| getY() | Position | |
| Position(int init_x, int init_y) | Position | |
| Position() | Position | |
| setX(int new_x) | Position | |
| setXY(int new_x, int new_y) | Position | |
| setY(int new_y) | Position | |
| x | Position | [protected] |
| y | Position | [protected] |
| ~Position() (defined in Position) | Position |
1.7.3