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Dragonfly 2.2
A text-based game engine
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00001 // 00002 // SplashDragonfly.h 00003 // 00004 00005 #ifndef __SPLASH_DRAGONFLY_H__ 00006 #define __SPLASH_DRAGONFLY_H__ 00007 00008 #include "GameObject.h" 00009 #include "EventStep.h" 00010 00011 class SplashDragonfly : public GameObject { 00012 00013 protected: 00014 Position end_position; 00015 int countdown; 00016 00017 public: 00018 SplashDragonfly(Position p); 00019 ~SplashDragonfly(); 00020 int eventHandler(Event *e); 00021 }; 00022 00023 #endif // __SPLASH_DRAGONFLY_H__