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The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games |
Samin Shahriar Tokey, Zesheng Chen, Colin Mettler, Dexuan Tang, Ben Boudaoud, Joohwan Kim, Josef Spjut and and Mark Claypool
Materials:
Demonstration:
See also:
Shengmei Liu and Mark Claypool. The Impact of Latency on Target Selection in First-Person Shooter Games, In Proceedings of the ACM Multimedia Systems Conference (MMSys), Vancouver, Canada, June 7-10, 2023. Online at: https://web.cs.wpi.edu/~claypool/papers/3d-selection-23/
Xiaokun Xu, Shengmei Liu, and Mark Claypool. The Effects of Network Latency on Counter-strike: Global Offensive Players, In Proceedings of the 14th International Conference on Quality of Multimedia Experience (QoMEX), Lippstadt, Germany, September 5-7, 2022. Online at: http://www.cs.wpi.edu/~claypool/papers/csgo-net-22/
Shengmei Liu and Mark Claypool. The Impact of Latency on Navigation in a First-Person Perspective Game, In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI), New Orleans, LA, USA, April 30 - May 5, 2022. Online at: https://web.cs.wpi.edu/~claypool/papers/nav-chi-22/
Shengmei Liu, Atsuo Kuwahara, James Scovell, Jamie Sherman, and Mark Claypool. L33t or N00b? How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players, In Proceedings of the Game Systems Workshop (GameSys), Istanbul, Turkey, September 28 - October 1, 2021. Online at: http://www.cs.wpi.edu/~claypool/papers/csgo-skill-21/
Shengmei Liu, Atsuo Kuwahara, James Scovell, Jamie Sherman, and Mark Claypool. The Effects of Network Latency on Competitive First-Person Shooter Game Players, In Proceedings of the 13th International Conference on Quality of Multimedia Experience (QoMEX), Virtual Conference, June 14-17, 2021. Online at: http://www.cs.wpi.edu/~claypool/papers/csgo-net-21/
Shengmei Liu, Atsuo Kuwahara, James Scovell, Jamie Sherman, and Mark Claypool. Lower is Better? The Effects of Local Latencies on Competitive First-Person Shooter Game Players, In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI), Virtual Conference, May 8-13, 2021. Online at: http://www.cs.wpi.edu/~claypool/papers/csgo-lag-21/
Shengmei Liu, Atsuo Kuwahara, James Scovell, Jamie Sherman, and Mark Claypool. Comparing the Effects of Network Latency versus Local Latency on Competitive First Person Shooter Game Players, In Proceedings of the ACM Esports and High Performance HCI Workshop (EHPHCI), Virtual Conference, May 8, 2021. Online at: http://www.cs.wpi.edu/~claypool/papers/net-local-21/
Tom Beigbeder, Rory Coughlan, Corey Lusher, John Plunkett, Emmanuel Agu, and Mark Claypool. The Effects of Loss and Latency on User Performance in Unreal Tournament 2003, In Proceedings of ACM Network and System Support for Games Workshop (NetGames), Portland, OR, USA, September 2004. Online at: http://www.cs.wpi.edu/~claypool/papers/ut2003/