Adaptive
Time Delay for Improving Player Experience and Fairness in
First-Person Shooter Games with Network Latency
|
Adaptive
Time Delay for Improving Player Experience and Fairness in
First-Person Shooter Games with Network Latency
|
Samin Shahriar Tokey, Ben Boudaoud, Josef Spjut,
and Mark
Claypool
In Proceedings of the ACM International Conference on the
Foundations of Digital Games (FDG)
Copenhagen, Denmark
August 10-13, 2026
In a multiplayer networked game, actions for players with higher
latencies are received and (potentially) acted upon later than players
with lower latencies, leading to unfairness, especially important in
competitive games. Time delay is a latency compensation technique that
can mitigate this unfairness by adding latency to players with lower
latency so that all players experience the same latency. Although
this provides equal latency to all players, it unnecessarily degrades
the responsiveness for the lower-latency players when the players are
not interacting. We propose an adaptive time delay technique that only
adds latency to low-latency players when they are interacting with
players with higher latency. We conducted three separate user studies
assessing player performance and experience with network latency and
different compensation techniques. Analysis of the results shows
adaptive time delay improves average quality of experience compared to
fixed time delay while preserving time delay's fairness.
Materials:
- Paper: pdf
- Slides: (pending)
See also: