Introduction to the Virtual Reality Modelling language (VRML).
Syntax and structure of VRML
Primitive shapes provided by VRML
rotation, translation, and scaling
Rotating objects
Translating objects (moving objects in another coordinate system)
Scaling objects
Different node types supported by VRML
Shape Node
Appearance node
Material node
Routes and events
Scripting languages supported by VRML
Integrating VRML libraries in your code
Linking your world to other worlds on the Internet
Sources for this presentation