Scaling of objects in VRML

Scaling objects in VRML is just like transforming or rotating an object. In order to scale an object, VRML needs three scaling values for the X, Y, and Z planes. To scale an object 2 units in the X, 1 unit in the Y, and 4 units in the Z, the following syntax would be used:

Transform {
	scale 2 1 4
	children ...
	}