|Department of Computer Science
Worcester Polytechnic Institute
|Course Title:||Special Topics in Immersive Human-Computer Interaction|
Immersive environments are those which give the user the feeling of
occupying a space different from their current physical space. They
are created in the mind of the user by careful selection of sensory
stimuli and support for natural interaction. This course focuses on
the design and evaluation of user interfaces that support user
immersion in several contexts, including desktop, head-mounted
display, large-screen, and mobile situations. Through a combination of
traditional lecture, literature review, and hands-on work, students
will learn to critically evaluate different alternatives, build
prototype systems, and design comparative evaluations to test the
effectiveness of various techniques. Students will be expected to
implement several techniques as part of this course.
Prerequisites: The ability to program.
|Meeting Info:||Mondays 6:00-8:50,
Fuller Labs (FL), Room 320
|Instructor:||Prof. Robert W. Lindeman|
|E-Mail:||gogo at wpi.edu|
|Textbooks:||3D User Interfaces: Theory and Practice, Bowman, Kruijff, LaViola, Poupyrev, 2005, Addison Wesley, ISBN: 0-201-75867-9|
|Papers:||Here is a link to the papers we will be reading for this course.|
Here are links to videos of the final projects comepleted by the students:
|1||08/30||Introduction to 3D User Interfaces
What is Immersion?
|2||09/06||NO CLASS, LABOR DAY||Ch. 1 & 2|
|3||09/13||Input Devices||Sadowski, W., Stanney, K. (2002) Presence in Virtual Environments, Handbook of Virtual Environments: Design, Implementation, and Applications, K. Staanney (Ed.), Lawrence Erlbaum Associates, 791-806.|
|Ch. 3 & 4
Slater, M., and Usoh, M. (1994) Body Centred Interaction in Immersive Virtual Environments, N. Magnenat Thalmann and D. Thalmann (eds.), Artificial Life and Virtual Reality, John Wiley and Sons, 125-148.
|5||09/27||Selection & Manipulation||Ch. 5
Mine, M., Brooks, F.P., Sequin, C. (1997) Moving Objects in Space: Exploiting Proprioception in Virtual-Environment Interaction, Proc. of ACM SIGGRAPH '97, pp. 19-26.
ASSIGNED: Project 1: Mobile Bomb Squad
|6||10/04||Comparing Flow, Presence, Immersion & Situation Awareness||
Jenova Chen MFA Thesis
Play the Game
STATUS DEMO PART 1: Project 1: Mobile Bomb Squad
|7||10/11||Moving Around||Ch. 6
Riley, J.M., Kaber, D.B., & Draper, J.V. (2004) Situation awareness and attention allocation measures for quantifying telepresence experiences in teleoperation, Human Factors & Ergonomics in Manufacturing, Vol. 14 (1) 51-67.
STATUS DEMO PART 2: Project 1: Mobile Bomb Squad
|8||10/18||NO CLASS, SEMESTER BREAK|
|9||10/25||Wayfinding: Knowing where you are|
DUE: Project 1: Mobile Bomb Squad
Hollerer, T., & Feiner, S. (2004) Mobile Augmented Reality, in Telegeoinformatics: Location-Based Computing and Services, H Karimi and A. Hammad (eds.), pp. 221-256.
ASSIGNED: Project 2: AR for the Masses
MacKenzie, I.S. & Soukoreff, R.W. (2002)
Text Entry for Mobile Computing: Models and Methods, Theory and Practice,
Human-Computer Interaction, 2002, Vol. 17, pp. 147-198.
STATUS DEMO: Project 2: AR for the Masses
|13||11/22||DUE: Project 2: AR for the Masses|
|14||11/29||Evaluation & Statistical Methods|
|15||12/06||DUE: Movie Summary|