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Dragonfly 2.2
A text-based game engine
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getX() | Vector | |
getY() | Vector | |
setX(float new_x) | Vector | |
setY(float new_y) | Vector | |
Vector(float init_x, float init_y) (defined in Vector) | Vector | |
Vector() | Vector | |
x | Vector | [protected] |
y | Vector | [protected] |
~Vector() (defined in Vector) | Vector |