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Dragonfly: Member List
Dragonfly 2.2
A text-based game engine

Splash Member List

This is the complete list of members for Splash, including all inherited members.
boxObject [protected]
countdown (defined in Splash)Splash [protected]
draw()Object [virtual]
eventHandler(Event *e)Splash [virtual]
GameObject(int on_level=-1) (defined in GameObject)GameObject
getAltitude()GameObject
getBox() (defined in Object)Object
getId() (defined in Object)Object
getPosition() (defined in Object)Object
getSolidness()GameObject
getSprite()Object
getSpriteIndex()Object
getSpriteSlowdown() (defined in Object)Object
getSpriteSlowdownCount() (defined in Object)Object
getType() (defined in Object)Object
getXVelocity() (defined in GameObject)GameObject
getXVelocityStep()GameObject
getYVelocity() (defined in GameObject)GameObject
getYVelocityStep()GameObject
isCentered()Object
isPersistent()Object
isSolid()GameObject
isVisible()Object
Object() (defined in Object)Object
p_spriteObject [protected]
posObject [protected]
setAltitude(int new_altitude)GameObject
setBox(Box new_box) (defined in Object)Object
setCentered(bool centered)Object
setId(int new_id) (defined in Object)Object
setPersistence(bool persistent)GameObject [virtual]
setPosition(Position new_pos) (defined in Object)Object
setSolidness(Solidness new_solid)GameObject
setSprite(Sprite *p_new_sprite)Object
setSprite(Sprite *p_new_sprite, bool set_box)Object
setSpriteIndex(int new_sprite_index)Object
setSpriteSlowdown(int new_sprite_slowdown)Object
setSpriteSlowdownCount(int new_sprite_slowdown_count) (defined in Object)Object
setType(string new_type) (defined in Object)Object
setVisibility(bool visible)GameObject [virtual]
setXVelocity(float new_x_velocity) (defined in GameObject)GameObject
setYVelocity(float new_y_velocity) (defined in GameObject)GameObject
Splash() (defined in Splash)Splash
sprite_centerObject [protected]
sprite_indexObject [protected]
sprite_slowdownObject [protected]
sprite_slowdown_countObject [protected]
typeObject [protected]
x_velocityGameObject [protected]
x_velocity_countdownGameObject [protected]
y_velocityGameObject [protected]
y_velocity_countdownGameObject [protected]
~GameObject() (defined in GameObject)GameObject [virtual]
~Object() (defined in Object)Object [virtual]
~Splash() (defined in Splash)Splash
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