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Dragonfly 2.2
A text-based game engine
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| game_objects (defined in SceneGraph) | SceneGraph | [protected] |
| gameObjects() | SceneGraph | |
| getLevel() | SceneGraph | |
| insertObject(GameObject *p_go) (defined in SceneGraph) | SceneGraph | |
| insertObject(ViewObject *p_vo) (defined in SceneGraph) | SceneGraph | |
| level | SceneGraph | [protected] |
| removeObject(GameObject *p_go) | SceneGraph | |
| removeObject(ViewObject *p_vo) (defined in SceneGraph) | SceneGraph | |
| SceneGraph() (defined in SceneGraph) | SceneGraph | |
| setLevel(int new_level) | SceneGraph | |
| solid_game_objects (defined in SceneGraph) | SceneGraph | [protected] |
| solidGameObjects() (defined in SceneGraph) | SceneGraph | |
| updateAltitude(GameObject *p_go, int new_alt) | SceneGraph | |
| updatePersistence(GameObject *p_go, bool new_persistence) (defined in SceneGraph) | SceneGraph | |
| updatePersistence(ViewObject *p_vo, bool new_persistence) (defined in SceneGraph) | SceneGraph | |
| updateSolidness(GameObject *p_go, Solidness new_solidness) (defined in SceneGraph) | SceneGraph | |
| updateVisibility(ViewObject *p_go, bool new_visibility) (defined in SceneGraph) | SceneGraph | |
| updateVisibility(GameObject *p_vo, bool new_visibility) (defined in SceneGraph) | SceneGraph | |
| view_objects (defined in SceneGraph) | SceneGraph | [protected] |
| viewObjects() | SceneGraph | |
| visible_game_objects (defined in SceneGraph) | SceneGraph | [protected] |
| visible_view_objects (defined in SceneGraph) | SceneGraph | [protected] |
| visibleGameObjects(int altitude) (defined in SceneGraph) | SceneGraph | |
| visibleViewObjects() (defined in SceneGraph) | SceneGraph | |
| ~SceneGraph() (defined in SceneGraph) | SceneGraph |
1.7.3