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Dragonfly 2.2
A text-based game engine
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game_objects (defined in SceneGraph) | SceneGraph | [protected] |
gameObjects() | SceneGraph | |
getLevel() | SceneGraph | |
insertObject(GameObject *p_go) (defined in SceneGraph) | SceneGraph | |
insertObject(ViewObject *p_vo) (defined in SceneGraph) | SceneGraph | |
level | SceneGraph | [protected] |
removeObject(GameObject *p_go) | SceneGraph | |
removeObject(ViewObject *p_vo) (defined in SceneGraph) | SceneGraph | |
SceneGraph() (defined in SceneGraph) | SceneGraph | |
setLevel(int new_level) | SceneGraph | |
solid_game_objects (defined in SceneGraph) | SceneGraph | [protected] |
solidGameObjects() (defined in SceneGraph) | SceneGraph | |
updateAltitude(GameObject *p_go, int new_alt) | SceneGraph | |
updatePersistence(GameObject *p_go, bool new_persistence) (defined in SceneGraph) | SceneGraph | |
updatePersistence(ViewObject *p_vo, bool new_persistence) (defined in SceneGraph) | SceneGraph | |
updateSolidness(GameObject *p_go, Solidness new_solidness) (defined in SceneGraph) | SceneGraph | |
updateVisibility(ViewObject *p_go, bool new_visibility) (defined in SceneGraph) | SceneGraph | |
updateVisibility(GameObject *p_vo, bool new_visibility) (defined in SceneGraph) | SceneGraph | |
view_objects (defined in SceneGraph) | SceneGraph | [protected] |
viewObjects() | SceneGraph | |
visible_game_objects (defined in SceneGraph) | SceneGraph | [protected] |
visible_view_objects (defined in SceneGraph) | SceneGraph | [protected] |
visibleGameObjects(int altitude) (defined in SceneGraph) | SceneGraph | |
visibleViewObjects() (defined in SceneGraph) | SceneGraph | |
~SceneGraph() (defined in SceneGraph) | SceneGraph |