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Dragonfly 2.2
A text-based game engine
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| clear() | ObjectList | |
| count | ObjectList | [protected] |
| createIterator() const | ObjectList | |
| find(int id) | ObjectList | |
| getCount(void) | ObjectList | |
| insert(Object *p_o) | ObjectList | |
| isEmpty() | ObjectList | |
| isFull() | ObjectList | |
| list | ObjectList | [protected] |
| ObjectList() (defined in ObjectList) | ObjectList | |
| ObjectListIterator class | ObjectList | [friend] |
| operator+(ObjectList) | ObjectList | |
| remove(Object *p_o) | ObjectList | |
| ~ObjectList() (defined in ObjectList) | ObjectList |
1.7.3