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Dragonfly 2.2
A text-based game engine
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clear() | ObjectList | |
count | ObjectList | [protected] |
createIterator() const | ObjectList | |
find(int id) | ObjectList | |
getCount(void) | ObjectList | |
insert(Object *p_o) | ObjectList | |
isEmpty() | ObjectList | |
isFull() | ObjectList | |
list | ObjectList | [protected] |
ObjectList() (defined in ObjectList) | ObjectList | |
ObjectListIterator class | ObjectList | [friend] |
operator+(ObjectList) | ObjectList | |
remove(Object *p_o) | ObjectList | |
~ObjectList() (defined in ObjectList) | ObjectList |