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Dragonfly: Member List
Dragonfly 2.2
A text-based game engine

Object Member List

This is the complete list of members for Object, including all inherited members.
boxObject [protected]
draw()Object [virtual]
eventHandler(Event *p_event)Object [virtual]
getBox() (defined in Object)Object
getId() (defined in Object)Object
getPosition() (defined in Object)Object
getSprite()Object
getSpriteIndex()Object
getSpriteSlowdown() (defined in Object)Object
getSpriteSlowdownCount() (defined in Object)Object
getType() (defined in Object)Object
idObject [private]
is_persistentObject [private]
is_visibleObject [private]
isCentered()Object
isPersistent()Object
isVisible()Object
Object() (defined in Object)Object
p_spriteObject [protected]
posObject [protected]
setBox(Box new_box) (defined in Object)Object
setCentered(bool centered)Object
setId(int new_id) (defined in Object)Object
setPersistence(bool persistent)Object [virtual]
setPosition(Position new_pos) (defined in Object)Object
setSprite(Sprite *p_new_sprite)Object
setSprite(Sprite *p_new_sprite, bool set_box)Object
setSpriteIndex(int new_sprite_index)Object
setSpriteSlowdown(int new_sprite_slowdown)Object
setSpriteSlowdownCount(int new_sprite_slowdown_count) (defined in Object)Object
setType(string new_type) (defined in Object)Object
setVisibility(bool visible)Object [virtual]
sprite_centerObject [protected]
sprite_indexObject [protected]
sprite_slowdownObject [protected]
sprite_slowdown_countObject [protected]
typeObject [protected]
~Object() (defined in Object)Object [virtual]
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