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Dragonfly 2.2
A text-based game engine
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box | Object | [protected] |
draw() | Object | [virtual] |
eventHandler(Event *p_event) | Object | [virtual] |
getBox() (defined in Object) | Object | |
getId() (defined in Object) | Object | |
getPosition() (defined in Object) | Object | |
getSprite() | Object | |
getSpriteIndex() | Object | |
getSpriteSlowdown() (defined in Object) | Object | |
getSpriteSlowdownCount() (defined in Object) | Object | |
getType() (defined in Object) | Object | |
id | Object | [private] |
is_persistent | Object | [private] |
is_visible | Object | [private] |
isCentered() | Object | |
isPersistent() | Object | |
isVisible() | Object | |
Object() (defined in Object) | Object | |
p_sprite | Object | [protected] |
pos | Object | [protected] |
setBox(Box new_box) (defined in Object) | Object | |
setCentered(bool centered) | Object | |
setId(int new_id) (defined in Object) | Object | |
setPersistence(bool persistent) | Object | [virtual] |
setPosition(Position new_pos) (defined in Object) | Object | |
setSprite(Sprite *p_new_sprite) | Object | |
setSprite(Sprite *p_new_sprite, bool set_box) | Object | |
setSpriteIndex(int new_sprite_index) | Object | |
setSpriteSlowdown(int new_sprite_slowdown) | Object | |
setSpriteSlowdownCount(int new_sprite_slowdown_count) (defined in Object) | Object | |
setType(string new_type) (defined in Object) | Object | |
setVisibility(bool visible) | Object | [virtual] |
sprite_center | Object | [protected] |
sprite_index | Object | [protected] |
sprite_slowdown | Object | [protected] |
sprite_slowdown_count | Object | [protected] |
type | Object | [protected] |
~Object() (defined in Object) | Object | [virtual] |