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Dragonfly 2.2
A text-based game engine
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event | Manager | [protected] |
event_list_count | Manager | [protected] |
getInput() | InputManager | |
getInstance() | InputManager | [static] |
InputManager() | InputManager | [private] |
InputManager(InputManager const &) | InputManager | [private] |
is_started | Manager | [protected] |
isStarted() | Manager | |
isValid(string event_name) | InputManager | [virtual] |
Manager() (defined in Manager) | Manager | |
obj_list | Manager | [protected] |
onEvent(Event *p_event) | Manager | |
operator=(InputManager const &) | InputManager | [private] |
registerInterest(Object *p_go, string event_name) | Manager | |
shutDown() | InputManager | [virtual] |
startUp() | InputManager | [virtual] |
unregisterInterest(Object *p_go, string event_name) | Manager | |
~InputManager() (defined in InputManager) | InputManager | |
~Manager() (defined in Manager) | Manager | [virtual] |