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    Dragonfly 2.2 
   A text-based game engine 
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| event | Manager |  [protected] | 
| event_list_count | Manager |  [protected] | 
| getInput() | InputManager | |
| getInstance() | InputManager |  [static] | 
| InputManager() | InputManager |  [private] | 
| InputManager(InputManager const &) | InputManager |  [private] | 
| is_started | Manager |  [protected] | 
| isStarted() | Manager | |
| isValid(string event_name) | InputManager |  [virtual] | 
| Manager() (defined in Manager) | Manager | |
| obj_list | Manager |  [protected] | 
| onEvent(Event *p_event) | Manager | |
| operator=(InputManager const &) | InputManager |  [private] | 
| registerInterest(Object *p_go, string event_name) | Manager | |
| shutDown() | InputManager |  [virtual] | 
| startUp() | InputManager |  [virtual] | 
| unregisterInterest(Object *p_go, string event_name) | Manager | |
| ~InputManager() (defined in InputManager) | InputManager | |
| ~Manager() (defined in Manager) | Manager |  [virtual] | 
 1.7.3