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Dragonfly 2.2
A text-based game engine
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| event | Manager | [protected] |
| event_list_count | Manager | [protected] |
| getInput() | InputManager | |
| getInstance() | InputManager | [static] |
| InputManager() | InputManager | [private] |
| InputManager(InputManager const &) | InputManager | [private] |
| is_started | Manager | [protected] |
| isStarted() | Manager | |
| isValid(string event_name) | InputManager | [virtual] |
| Manager() (defined in Manager) | Manager | |
| obj_list | Manager | [protected] |
| onEvent(Event *p_event) | Manager | |
| operator=(InputManager const &) | InputManager | [private] |
| registerInterest(Object *p_go, string event_name) | Manager | |
| shutDown() | InputManager | [virtual] |
| startUp() | InputManager | [virtual] |
| unregisterInterest(Object *p_go, string event_name) | Manager | |
| ~InputManager() (defined in InputManager) | InputManager | |
| ~Manager() (defined in Manager) | Manager | [virtual] |
1.7.3