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Dragonfly 2.2
A text-based game engine
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| altitude | GameObject | [private] |
| box | Object | [protected] |
| draw() | Object | [virtual] |
| eventHandler(Event *p_event) | Object | [virtual] |
| GameObject(int on_level=-1) (defined in GameObject) | GameObject | |
| getAltitude() | GameObject | |
| getBox() (defined in Object) | Object | |
| getId() (defined in Object) | Object | |
| getPosition() (defined in Object) | Object | |
| getSolidness() | GameObject | |
| getSprite() | Object | |
| getSpriteIndex() | Object | |
| getSpriteSlowdown() (defined in Object) | Object | |
| getSpriteSlowdownCount() (defined in Object) | Object | |
| getType() (defined in Object) | Object | |
| getXVelocity() (defined in GameObject) | GameObject | |
| getXVelocityStep() | GameObject | |
| getYVelocity() (defined in GameObject) | GameObject | |
| getYVelocityStep() | GameObject | |
| isCentered() | Object | |
| isPersistent() | Object | |
| isSolid() | GameObject | |
| isVisible() | Object | |
| Object() (defined in Object) | Object | |
| p_sprite | Object | [protected] |
| pos | Object | [protected] |
| setAltitude(int new_altitude) | GameObject | |
| setBox(Box new_box) (defined in Object) | Object | |
| setCentered(bool centered) | Object | |
| setId(int new_id) (defined in Object) | Object | |
| setPersistence(bool persistent) | GameObject | [virtual] |
| setPosition(Position new_pos) (defined in Object) | Object | |
| setSolidness(Solidness new_solid) | GameObject | |
| setSprite(Sprite *p_new_sprite) | Object | |
| setSprite(Sprite *p_new_sprite, bool set_box) | Object | |
| setSpriteIndex(int new_sprite_index) | Object | |
| setSpriteSlowdown(int new_sprite_slowdown) | Object | |
| setSpriteSlowdownCount(int new_sprite_slowdown_count) (defined in Object) | Object | |
| setType(string new_type) (defined in Object) | Object | |
| setVisibility(bool visible) | GameObject | [virtual] |
| setXVelocity(float new_x_velocity) (defined in GameObject) | GameObject | |
| setYVelocity(float new_y_velocity) (defined in GameObject) | GameObject | |
| solidness | GameObject | [private] |
| sprite_center | Object | [protected] |
| sprite_index | Object | [protected] |
| sprite_slowdown | Object | [protected] |
| sprite_slowdown_count | Object | [protected] |
| type | Object | [protected] |
| x_velocity | GameObject | [protected] |
| x_velocity_countdown | GameObject | [protected] |
| y_velocity | GameObject | [protected] |
| y_velocity_countdown | GameObject | [protected] |
| ~GameObject() (defined in GameObject) | GameObject | [virtual] |
| ~Object() (defined in Object) | Object | [virtual] |
1.7.3