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Dragonfly 2.2
A text-based game engine
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Event() | Event | |
event_type (defined in Event) | Event | [protected] |
EventKeyboard() (defined in EventKeyboard) | EventKeyboard | |
getKey() | EventKeyboard | |
getType() | Event | |
key_val | EventKeyboard | [protected] |
setKey(int new_key) | EventKeyboard | |
setType(string new_type) (defined in Event) | Event | [protected] |
~Event() | Event | [virtual] |