![]() |
Dragonfly 2.2
A text-based game engine
|
Event() | Event | |
event_type (defined in Event) | Event | [protected] |
EventCollision() (defined in EventCollision) | EventCollision | |
EventCollision(GameObject *o1, GameObject *o2, Position p) | EventCollision | |
getObject1() | EventCollision | |
getObject2() | EventCollision | |
getPosition() | EventCollision | |
getType() | Event | |
obj1 | EventCollision | [protected] |
obj2 | EventCollision | [protected] |
pos | EventCollision | [protected] |
setObject1(GameObject *new_o1) | EventCollision | |
setObject2(GameObject *new_o2) | EventCollision | |
setPosition(Position new_pos) | EventCollision | |
setType(string new_type) (defined in Event) | Event | [protected] |
~Event() | Event | [virtual] |