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Dragonfly 2.2
A text-based game engine
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| Event() | Event | |
| event_type (defined in Event) | Event | [protected] |
| EventCollision() (defined in EventCollision) | EventCollision | |
| EventCollision(GameObject *o1, GameObject *o2, Position p) | EventCollision | |
| getObject1() | EventCollision | |
| getObject2() | EventCollision | |
| getPosition() | EventCollision | |
| getType() | Event | |
| obj1 | EventCollision | [protected] |
| obj2 | EventCollision | [protected] |
| pos | EventCollision | [protected] |
| setObject1(GameObject *new_o1) | EventCollision | |
| setObject2(GameObject *new_o2) | EventCollision | |
| setPosition(Position new_pos) | EventCollision | |
| setType(string new_type) (defined in Event) | Event | [protected] |
| ~Event() | Event | [virtual] |
1.7.3