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Dragonfly 2.2
A text-based game engine
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00001 // 00002 // Splash.h 00003 // 00004 00005 #ifndef __SPLASH_H__ 00006 #define __SPLASH_H__ 00007 00008 #include "GameObject.h" 00009 #include "EventStep.h" 00010 00011 class Splash : public GameObject { 00012 00013 protected: 00014 int countdown; 00015 00016 public: 00017 Splash(); 00018 ~Splash(); 00019 int eventHandler(Event *e); 00020 }; 00021 00022 #endif // __SPLASH_H__