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Dragonfly 2.2
A text-based game engine
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00001 /// 00002 /// A "step" event, generated once per game loop 00003 /// 00004 00005 #ifndef __EVENT_STEP_H__ 00006 #define __EVENT_STEP_H__ 00007 00008 #include "Event.h" 00009 00010 #define STEP_EVENT "step" 00011 00012 class EventStep : public Event { 00013 00014 public: 00015 EventStep(); 00016 00017 }; 00018 00019 #endif // __EVENT_STEP_H__