CS563 - ADVANCED TOPICS IN COMPUTER GRAPHICS: PRESENTATIONS
- Visualizing Data - Matt Ward
- Noise, Turbulence, and Texture
- Matt Ward
- An Overview of XmdvTool - Matt Ward
- An Overview of MAVIS - Matt Ward
-
An Overview of OpenGL - Ben Lipchak
- An Introduction to VTK
- Richard Resnick
- Optimizing Ray Tracing
- Steve Segenchuk
- Facial Animation -
Sudhir Kaushik
- Introduction to VRML - Carl Shimer
- Volume Rendering using
Ray Casting - John Pawasauskas
- Generating Natural Objects using
IFS and L-Systems - Chris Byrd
- Volume Rendering using Marching Cubes
- Matt Ward
- An
Introduction to Using Wavelets in Graphics - Ben Lipchak
- Visualizing Nominal Data
- Richard Resnick
- Flow Visualization Techniques
- Matt Ward
- Free Form Deformation
- Carl Shimer
- Antialiasing Techniques -
Sudhir Kaushik
- Color Quantization
- Steven Segenchuk
- Implicit Surfaces using Metaballs -
Matt Ward
- Hypertexture - Chris Byrd
- Decimation -
John Pawasauskas
- Environmental Mapping
- Sudhir Kaushik
-
Multiresolution Viewing - Ben Lipchak
- An Incomplete History of Computer
Graphics - Matt Ward
- Synthesizing Wood using Solid
Texture - Steve Segenchuk
- Creative Glyphs - Richard Resnick
- BSP Trees in Graphics - Carl Shimer
- Placement Strategies for Glyphs
- Matt Ward
- DirectDraw and Direct3d - Chris Byrd
- An Overview of Renderman
- Sudhir Kaushik
-
Cyclic Data Visualization - Ben Lipchak
- An Overview of MMX - John
Pawasauskas
- Animating Water
- Richard Resnick
- Visualization in Education
- Steve Segenchuk
- Visualizing Livetopics with VRML
- Carl Shimer
- Synthesizing Fireworks -Chris Byrd
- Video Compression and
Transmission - John Pawasauskas
matt@owl.WPI.EDU