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The Impact of Latency on Navigation in a First-Person Perspective Game
[Hide and Seek]

The Impact of Latency on Navigation in a First-Person Perspective Game


Shengmei Liu and Mark Claypool

In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI)
New Orleans, LA, USA
April 30 - May 5, 2022
https://dl.acm.org/doi/10.1145/3491102.3517660


Competitive first-person shooter games are played over a network, where latency can degrade player performance. To better understand latency's impact, a promising approach is to study how latency affects individual game actions, such as aiming and shooting. While target selection (aiming at an opponent) is fairly well studied, navigation (moving an avatar into position) is not. This paper presents results from a 30-person user study that evaluates the impact of latency on first-person navigation using a custom "hide and seek" game that isolates avatar movement in manner intended to be similar to avatar movements in a first-person shooter game. Analysis of the results shows latency has pronounced effects on player performance (score and positioning to seek), with subjective opinions on Quality of Experience following suit.


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