Claypool

Courses

Publications

Students

Projects

Service

Downloads

Misc


Towards Usable Attribute Scaling for Latency Compensation in Cloud-based Games
[Satellite Testbedr]

Compensating for Latency in Cloud-based Game Streaming using Attribute Scaling


Xiaokun Xu, Michael Bosik, Adam Desveaux, Alejandra Garza, Alex Hunt, Cameron Person, James Plante, Joseph Swetz, Nina Taurich, Brian Clark, Doris Hung, Philip Lamoureux, and Mark Claypool

In Proceedings of the 14th International Conference on Quality of Multimedia Experience (QoMEX)
Lippstadt, Germany
September 5-7, 2022
Honorable Mention! Best student paper award.


Abstract

Cloud-based game streaming has the disadvantage of added latency from the thin client to the cloud-based server and back, decreasing player performance and degrading their experience. Attribute scaling can make the game easier, potentially exactly counteracting the difficulty added by the latency. We incorporate attribute scaling models into two different games, deploy them on a commercial cloud-based game streaming system and evaluate their efficacy by measuring impact on player performance and Quality of Experience (QoE). Analysis through a user study shows that our compensation methods improve player performance and may improve QoE compared to no latency compensation.

Materials


See also: