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Impact of Graphical Fidelity and Frame-Time Stutter in a First-Person Shooter Game |
Samin Shahriar Tokey, Ben Boudaoud, Joohwan Kim, Josef Spjut, Peter Xenopoulos, and Mark Claypool
Frametime spikes and graphical fidelity both matter for the feel of first-person shooter (FPS) games, yet their combined effects are not well understood. This paper examines how graphics settings and frametime spikes during aiming interact with player performance and experience. We developed a custom FPS game with configurable textures, lighting, and visual effects, and induced frametime spikes of 0 ms, 225 ms, or 675 ms during play. Twenty-one participants completed all combinations of graphics and spikes while providing performance data and subjective ratings for visual quality and smoothness. Results show that graphics quality primarily affects perceived visual quality, while frametime spikes primarily reduce perceived smoothness. Performance (i.e., score and accuracy) declines with larger spikes but remains largely unchanged across graphics settings. These findings suggest that spike magnitude, rather than graphics quality, is the dominant factor shaping smoothness and performance, while players still notice higher-quality graphics.
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Samin Shahriar Tokey, Ben Boudaoud, Joohwan Kim, Josef Spjut and Mark Claypool. Timing Matters: The Impact of Event-Specific Frametime Spikes in First-Person Shooter Games, In Proceedings of the 17th International Conference on Quality of Multimedia Experience (QoMEX), Madrid, Spain, September 30 - October 2, 2025. Online at: http://www.cs.wpi.edu/~claypool/papers/frame-stutter-qomex-25/
Samin Shahriar Tokey, Ben Boudaoud, Joohwan Kim, Josef Spjut and Mark Claypool. Pushing the Limits? Frame Rate Benefits to Players for up to 500 Hz in First Person Shooter Games, In Proceedings of the 35th ACM International Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV), Stellenbosch, South Africa, March 31st - April 3rd, 2025. Online at: https://web.cs.wpi.edu/~claypool/papers/fps-500-25/