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Impact of Graphical Fidelity and Frame-Time Stutter in a First-Person Shooter Game
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Impact of Graphical Fidelity and Frame-Time Stutter in a First-Person Shooter Game


Samin Shahriar Tokey, Ben Boudaoud, Joohwan Kim, Josef Spjut, Peter Xenopoulos, and Mark Claypool

In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D)
San Francisco, CA, USA
May 13-15, 2026


Frametime spikes and graphical fidelity both matter for the feel of first-person shooter (FPS) games, yet their combined effects are not well understood. This paper examines how graphics settings and frametime spikes during aiming interact with player performance and experience. We developed a custom FPS game with configurable textures, lighting, and visual effects, and induced frametime spikes of 0 ms, 225 ms, or 675 ms during play. Twenty-one participants completed all combinations of graphics and spikes while providing performance data and subjective ratings for visual quality and smoothness. Results show that graphics quality primarily affects perceived visual quality, while frametime spikes primarily reduce perceived smoothness. Performance (i.e., score and accuracy) declines with larger spikes but remains largely unchanged across graphics settings. These findings suggest that spike magnitude, rather than graphics quality, is the dominant factor shaping smoothness and performance, while players still notice higher-quality graphics.


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