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Dragonfly 2.2
A text-based game engine
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center | Circle | [protected] |
Circle(Position init_center, float init_radius) | Circle | |
Circle() | Circle | |
getCenter() | Circle | |
getRadius() | Circle | |
radius | Circle | [protected] |
setCenter(Position new_center) | Circle | |
setRadius(float new_radius) | Circle | |
~Circle() (defined in Circle) | Circle |