Effects of Adaptive Time Delay on Quality of Experience in First Person
Shooter Games
|
Effects of Adaptive Time Delay on Quality of Experience in First Person
Shooter Games
|
Samin Shahriar Tokey, James Cannon, Saketh Dinasarapu,
Ao Jiang, Hanzalah Qamar,
and Mark
Claypool
In Proceedings of the ACM International Conference on the
Foundations of Digital Games (FDG)
Worcester, MA, USA
May 2024
Latency impacts individual responsiveness and player-versus-player
fairness in first-person shooter (FPS) games, degrading the quality of
experience (QoE). Time delay applies a fixed latency to players with
lower latency to make the game fair, but has the drawback of adding
latency regardless of whether players are interacting or not. Adaptive
time delay dynamically adds latency only when players interact,
improving average responsiveness while preserving fairness. This study
assesses QoE for adaptive time delay with latency with a focus on the
potential benefits of dynamically adding latency compared to always
having a fixed latency for the round. A 38-person user study with a
custom FPS game shows degredations to QoE with latency, but less so
for adaptive time delay.
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