Interactive Qualifying Projects Advised |
IQP |
James Cannon, Saketh Dinasarapu, Ao Jiang, and Hanzalah Qamar. Effects of Adaptive Time Delay in First Person Shooter Games, Interactive Qualifying Project, Worcester Polytechnic Institute, Spring 2024. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/adaptive-delay-24/
Mattheus Faria, Miles Gregg, Jonathan Hsu, and Pari Nguyen. Analyzing the Effects of Time Warp Latency Compensation and the "Shot-Around-the-Corner" Problem on a First-Person-Shooter Game, Interactive Qualifying Project, Worcester Polytechnic Institute, Spring 2023. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/fps-timewarp-23/
Thomas Flanagan, Carter Nakagawa, Michael Oliveira. Effects of Jitter on Quality of Experience in Cloud Gaming, Interactive Qualifying Project, Worcester Polytechnic Institute, Spring 2023. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/cloud-jitter-22/
Colin Mettler, Dexuan Tang, and Zesheng Chen. A Study on the Effects of Network Latency on Peeker's Advantage in FPS Games, Interactive Qualifying Project, Worcester Polytechnic Institute, Spring 2023. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/fps-lag-22/
Clark Apuy and Botao Han. The Effects of Delay and Jitter on Cloud-Based Game Streaming Players, Interactive Qualifying Project, Worcester Polytechnic Institute, Spring 2022. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/cloud-jitter-21/
Edward Carlson, Tian Yu Fan, and Zijian Guan. Attribute Scaling for Latency Compensation in Cloud Games, Interactive Qualifying Project, Worcester Polytechnic Institute, Spring 2021. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/attribute-scale-20/
Matthew Finn, Alisionna Iannacchione, and Kyle Smith. The Effects of Exercise on Cognitive Performance, Interactive Qualifying Project IQP-MLC-EX19, Worcester Polytechnic Institute, Spring 2020. (Advisors Mark Claypool and Adam Lammert) Online at: http://www.cs.wpi.edu/~claypool/iqp/think-19/
Valerie Courtemanche and Adam Desveaux. The Effects of Latency in Commercial Cloud Video Gaming Services, Interactive Qualifying Project IQP-MLC-LA19, Worcester Polytechnic Institute, Spring 2020. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/cloudgame-19/
Eric Baccei, Alexander Clopper, and Taylan Sel. An Evaluation of Zoom and Microsoft Teams Video Conferencing Software with Network Packet Loss and Latency, Interactive Qualifying Project IQP-MLC-VO19, Worcester Polytechnic Institute, Spring 2020. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/videoconf-19/
Shikha Pandey and Mir Haaris Sultan. An Investigation into the Effects of Traumatic Brain Injury on Speech and Gait, Interactive Qualifying Project IQP-MLC-TB19, Worcester Polytechnic Institute, Spring 2020. (Advisors Mark Claypool and Adam Lammert) Online at: http://www.cs.wpi.edu/~claypool/iqp/tbi-19/
William Campbell, Amanda Goss, and Kyle Trottier. Sports vs Esports: A Comparison Study of Industry Size, Viewer Friendliness, and Competitiveness, Interactive Qualifying Project IQP-MLC-SS18, Worcester Polytechnic Institute, Spring 2019. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/esports-18/
Timothy Day, Zachary Mailloux, and Jacob McManus. The Effects of Latency, Bandwidth, and Packet Loss on Cloud-Based Gaming Services, Interactive Qualifying Project IQP-MLC-ABNA, Worcester Polytechnic Institute, Spring 2019. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/cloud-net-18/
Mei Xintong Zha and Ying Zhang. The Effects of Network Latency on Player Gaming Experience, Interactive Qualifying Project, Worcester Polytechnic Institute, Spring 2019. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/lag-action-18/
Alexander Fitzgerald, Sam Huang, Kyle Sposato, and Dongjie Wang. Run for Fun - Measuring Exergame Enjoyment , Interactive Qualifying Project IQP-MLC-LL16, Worcester Polytechnic Institute, Spring 2017. (Advisors Mark Claypool and Emmanuel Agu) Online at: http://www.cs.wpi.edu/~claypool/iqp/run-for-fun/
Khoi Duc Doan, Duc Chi Hoang, and Linh Thai Hoang. Lag of Legends: The Effects of Lag on League of Legends Champion Abilities, Interactive Qualifying Project IQP-MLC-LL16, Worcester Polytechnic Institute, Spring 2017. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/league-lag/
Joseph Blackman, Stephen Lafortune, and Adam Myers. The Effects of Latency and Jitter on a First Person Shooter: Team Fortress 2, Interactive Qualifying Project IQP-MLC-LJ15, Worcester Polytechnic Institute, Spring 2016. (Advisors Mark Claypool and David Finkel) Online at: http://www.cs.wpi.edu/~claypool/iqp/tf2/
Jared Goldman and Yuheng Huo. An Analysis Comparing Buffering versus Interrupts on Mobile Devices, Interactive Qualifying Project IQP-MLC-SS15, Worcester Polytechnic Institute, Spring 2016. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/video-buff-int-mobile/
Marco Duran, Thomas Meehan, and Matthew Thompson. Validation of a Taxonomy for Player Actions with Latency and Network Games, Interactive Qualifying Project IQP-MLC-TX15, Worcester Polytechnic Institute, Spring 2016. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/game-lag-tax/
Joshua Allard and Andrew Roskuski. Measuring the Annoyance in Streaming Media Caused by Buffers and Interrupts, Interactive Qualifying Project IQP-MLC-V214, Worcester Polytechnic Institute, Spring 2015. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/video-buff-int-1/
Kevin MacDougall and George Randel. Measuring the Effects of Buffering and Interrupts on User Experience for YouTube and Netflix, Interactive Qualifying Project IQP-MLC-V114, Worcester Polytechnic Institute, Spring 2015. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/video-buff-int-2/
Jonathan Decelle, Gabriel Hall, and Lindsay O'Donnell. The Importance of Matchmaking in League of Legends and its Effects on Users, Interactive Qualifying Project IQP-MLC-LL14, Worcester Polytechnic Institute, Spring 2015. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/lol-match/
Dan Farrington and Nick Muesch. Analysis of the Characteristics and Content of Twitch Live-Streaming, Interactive Qualifying Project IQP-MLC-TT14, Worcester Polytechnic Institute, Spring 2015. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/twitch-tv/
Adam Ansel, Eric Benson, and Timothy Bujnevicie. The IMGD Booth at PAX East 2014, Interactive Qualifying Project IQP-MLC-PB13, Worcester Polytechnic Institute, Spring 2014. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/paxbooth-2/
Robert Dabrowski, Christian Manuel, and Robert Smieja. The Effects of Latency on Player Performance and Experience in a Cloud Gaming System, Interactive Qualifying Project IQP-MLC-AAEZ, Worcester Polytechnic Institute, Spring 2014. (Advisors Mark Claypool and David Finkel) Online at: http://www.cs.wpi.edu/~claypool/iqp/onlive/
James Anouna, Zachary Estep, and Michael French. Network Latency and Cloud Games: A Study Using GamingAnywhere, Interactive Qualifying Project IQP-MLC-TC14, Worcester Polytechnic Institute, Spring 2014. (Advisors Mark Claypool and David Finkel) Online at: http://www.cs.wpi.edu/~claypool/iqp/game-anywhere/
David Eufemia, Xia Li, Will Parker, and Hnin Pwint Phyu. Finding Optimal YouTube Buffer Size for Mobile Devices on a Campus Network, Interactive Qualifying Project IQP-MLC-YB13, Worcester Polytechnic Institute, Spring 2014. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/video-buffer/
Andrew Lukas, Corinne Kennedy, Benjamin Miller, and Cian Rice. The Ultimate IMGD Booth at PAX East 2013, Interactive Qualifying Project IQP-MLC-PB12, Worcester Polytechnic Institute, Spring 2013. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/paxbooth/
Michael Johnson, William Addison Jones-Mulaire, and Michael Wall. Risky Business - A Serious Game in HIV Risk Assessment, Interactive Qualifying Project IQP-DMO-3344, Worcester Polytechnic Institute, Spring 2012. (Advisors Dean O'Donnell and Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/risky/
Chloe Emery, Petra Hartman, Jonathan Howe Kelly, and John Goodwin Lucker. Online Data Visualization for the Money in Africa Project, Interactive Qualifying Project IQP-MLC-1111, Worcester Polytechnic Institute, Summer 2011. (Advisors Mark Claypool and Guillermo Salazar) Online at: http://www.cs.wpi.edu/~claypool/iqp/british-museum/
Nicholas DeMarinis, Sarah Dinwoodie, Richard Kelly, and Heather Parker. Recruitment and Energy Audits of SMEs in Reigate, Interactive Qualifying Project IQP-MLC-1112, Worcester Polytechnic Institute, Summer 2011. (Advisors Mark Claypool and Guillermo Salazar) Online at: http://www.cs.wpi.edu/~claypool/iqp/reigate/
Andrew Creeth, Cody Shultz, Eric Spazzarini, and Cordell Zebrose. Identifying and Evaluating the Impacts of the 2012 Olympics: London Borough of Hounslow, Interactive Qualifying Project IQP-MLC-1113, Worcester Polytechnic Institute, Summer 2011. (Advisors Mark Claypool and Guillermo Salazar) Online at: http://www.cs.wpi.edu/~claypool/iqp/hounslow/
Tariq-Aziz Azizi, Christopher Casola, Long Huynh, and Adam Talbot. Developing Outreach Materials for the London Project Center, Interactive Qualifying Project IQP-MLC-1114, Worcester Polytechnic Institute, Summer 2011. (Advisors Mark Claypool and Guillermo Salazar) Online at: http://www.cs.wpi.edu/~claypool/iqp/lpc/
Matthew Guilfoyle, Kimberly Joback, Ashley Morgan, and Justin Stedman. Evaluating Learning Team-led on-gallery Experiences at London Transport Museum, Interactive Qualifying Project IQP-MLC-1115, Worcester Polytechnic Institute, Summer 2011. (Advisors Mark Claypool and Guillermo Salazar) Online at: http://www.cs.wpi.edu/~claypool/iqp/ltm/
Emily Hartzell, Aren Johansen, Thomas Liguori, and Jennifer Ober. Developing State of the Environment Indicators in Croydon, Interactive Qualifying Project IQP-MLC-1116, Worcester Polytechnic Institute, Summer 2011. (Advisors Mark Claypool and Guillermo Salazar) Online at: http://www.cs.wpi.edu/~claypool/iqp/croydon
Arthur Dutra, Ciáran Murphy, Andrew Nehring, and Jeffrey O'Rourke. FIRST Virtual Challenge, Interactive Qualifying Project IQP-BZM-VF08, Worcester Polytechnic Institute, Spring 2009. (Advisors Brad Miller and Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/roboiqp/
Joshua Brunelle. Video Game Archives: Massachusetts, Interactive Qualifying Project IQP-MLC-6A, Worcester Polytechnic Institute, Fall 2008. (Advisors Rodney Obien (Sponsor) and Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/game-archive
Scott Kolodzy and Kenneth Louf. The Effects of Gamma and High Dynamic Range Lighting on Performance and Perception in First-Person Shooters, Interactive Qualifying Project IQP-MLC-GP06, Worcester Polytechnic Institute, Spring 2007. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/gamma-hdr
Tim Connor, Adam Fiske, and Ryan Kennedy. The Impact of Frame Rate and Resolution on Player Movement in First-Person Shooters, Interactive Qualifying Project IQP-MLC-GP05, Worcester Polytechnic Institute, Spring 2006. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/fr-rez/
Mike Anastasia and Jeremiah Chaplin. The Effect of Playing Online Games on Productivity Levels, Interactive Qualifying Project IQP-MLC-WW05, Worcester Polytechnic Institute, Spring 2006. Sponsored by WorldWinner. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/games-prod/
Michael Lundy. An Analysis of the Effectiveness of an Interactive, Educational Game, Interactive Qualifying Project IQP-MLC-MB05, Worcester Polytechnic Institute, Spring 2006. (Advisor Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/massbalance/
Matthew Currier and Roland Smith. The Great Green Web Game, Interactive Qualifying Project IQP-SWP-9803, Worcester Polytechnic Institute, Spring 2003. (Advisors David Dibiasio and Mark Claypool) Online at: http://www.cs.wpi.edu/~claypool/iqp/green/
Adam Augusta and Michael Narris. Case Study of Perception of Network Use Policy, Interactive Qualifying Project IQP-MLC-NP00, Worcester Polytechnic Institute, Fall 2001. (Advisor Mark Claypool, co-advisor Robert Kinicki) Online at: http://www.cs.wpi.edu/~claypool/iqp/network/