CS563 - ADVANCED TOPICS IN COMPUTER GRAPHICS: PRESENTATIONS

  1. Visualizing Data - Matt Ward
  2. Noise, Turbulence, and Texture - Matt Ward
  3. An Overview of XmdvTool - Matt Ward
  4. An Overview of MAVIS - Matt Ward
  5. An Overview of OpenGL - Ben Lipchak
  6. An Introduction to VTK - Richard Resnick
  7. Optimizing Ray Tracing - Steve Segenchuk
  8. Facial Animation - Sudhir Kaushik
  9. Introduction to VRML - Carl Shimer
  10. Volume Rendering using Ray Casting - John Pawasauskas
  11. Generating Natural Objects using IFS and L-Systems - Chris Byrd
  12. Volume Rendering using Marching Cubes - Matt Ward
  13. An Introduction to Using Wavelets in Graphics - Ben Lipchak
  14. Visualizing Nominal Data - Richard Resnick
  15. Flow Visualization Techniques - Matt Ward
  16. Free Form Deformation - Carl Shimer
  17. Antialiasing Techniques - Sudhir Kaushik
  18. Color Quantization - Steven Segenchuk
  19. Implicit Surfaces using Metaballs - Matt Ward
  20. Hypertexture - Chris Byrd
  21. Decimation - John Pawasauskas
  22. Environmental Mapping - Sudhir Kaushik
  23. Multiresolution Viewing - Ben Lipchak
  24. An Incomplete History of Computer Graphics - Matt Ward
  25. Synthesizing Wood using Solid Texture - Steve Segenchuk
  26. Creative Glyphs - Richard Resnick
  27. BSP Trees in Graphics - Carl Shimer
  28. Placement Strategies for Glyphs - Matt Ward
  29. DirectDraw and Direct3d - Chris Byrd
  30. An Overview of Renderman - Sudhir Kaushik
  31. Cyclic Data Visualization - Ben Lipchak
  32. An Overview of MMX - John Pawasauskas
  33. Animating Water - Richard Resnick
  34. Visualization in Education - Steve Segenchuk
  35. Visualizing Livetopics with VRML - Carl Shimer
  36. Synthesizing Fireworks -Chris Byrd
  37. Video Compression and Transmission - John Pawasauskas

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matt@owl.WPI.EDU