Technical Game Development II IMGD 4000 - D Term 2008 |
Final Game Projects: | Click here for gallery! |
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Professor: | Charles Rich |
Teaching Assistant: | Timothy ("TJ") Loughlin (tjloughl) |
Lecture Times: | Mon/Tues/Thur/Fri, 8:00am -- 8:50am |
Lecture Location: | Fuller Labs, Room 311 |
TA/Lab Hours: | AK120D: Tue, 12-1pm and Fri, 9-10am |
Official Course Description: | IMGD Courses Page |
Text Books: | Mat Buckland, Programming Game AI by Example, Wordware, 2005. (Required) |
Ian Millington, Artificial Intelligence for Games, Morgan Kaufmann, 2006. (Reference) | |
Detailed Schedule: | Lectures, Assignments & Project Milestones (Schedule is subject to change!) |
Discussion Forums: | myWPI (Subscription option recommended) |
Homework Instructions: |
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Grading: |
30% Individual Homework Assignments
30% Group Final Project - A Technical Game 40% Exams (20% Mid-Term, 20% Final) Final grades will reflect the extent to which you have demonstrated understanding of the material and completed the assigned work. The base level grade will be a "B" which indicates that the basic objectives on homework, exams and project have been met. A grade of an "A" will indicate significant achievement beyond the basic objectives. A grade of a "C" will indicate not all basic objectives were met, but work was satisfactory for credit. No incomplete grades will be assigned unless there exist exceptional, extenuating circumstances. Similarly, no makeup exams will be given unless there exist exceptional, extenuating circumstances. |
Policies: |
Attendance
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Acknowledgement: | I would like to thank Mark Claypool for his advice and the use of his materials in planning and preparing materials for this course. |