|Interactive Media & Game Development
Worcester Polytechnic Institute
|Course Title:||Immersive Human-Computer Interaction|
|Course Number:||IMGD 5100|
Immersive environments are those which give the user the feeling of
occupying a space different from their current physical space. They
are created in the mind of the user by careful selection of sensory
stimuli and support for natural interaction. This course focuses on
the design and evaluation of user interfaces that support user
immersion in several contexts, including desktop, head-mounted
display, large-screen, and mobile situations. Through a combination of
traditional lecture, literature review, and hands-on work, students
will learn to critically evaluate different alternatives, build
prototype systems, and design comparative evaluations to test the
effectiveness of various techniques. Students will be expected to
implement several techniques as part of this course.
Prerequisites: A demonstrated proficiency to program. A course on traditional human-computer interaction is recommended.
|Meeting Info:||Mondays 6:00-8:50,
Salisbury Labs (SL), Room 011
|Instructor:||Prof. Robert W. Lindeman|
|E-Mail:||gogo at wpi.edu|
3DUI: 3D User Interfaces: Theory and Practice, Bowman, Kruijff, LaViola, Poupyrev, 2005,
Addison Wesley, ISBN: 0-201-75867-9
DOET: The Design of Everyday Things: Revised and Expanded Edition, Norman, Donald A., 2013,
Basic Books, Print-ISBN-13: 978-0-465-05065-9, Web ISBN-13: 978-0-465-07299-6
|Papers:||Here is a link to the papers we will be reading for this course.|
|1||09/08||Introduction to 3D User Interfaces|
|2||09/15||What is Immersion?||3DUI: Ch. 1 & 2
The Rise and Fall and Rise of Virtual Relaity, The Verge,
The Psychology of Immersion in Video Games, Jamie Madigan, 2010.
|3||09/22||What is Immersion?||DOET: Parts 1, 2, & 4
Sadowski, W., Stanney, K. (2002) Presence in Virtual Environments, Handbook of Virtual Environments: Design, Implementation, and Applications, K. Staanney (Ed.), Lawrence Erlbaum Associates, 791-806.
Ch. 3 & 4
Takala, T.M., Rauhamaa, P., Takala, T. (2012). Survey of 3DUI applications and development challenges, Proceedings of IEEE 3DUI, pp. 89-96.
|5||10/06||MOVIE NIGHT: eXistenZ||
Mine, M., Brooks, F.P., Sequin, C. (1997) Moving Objects in Space: Exploiting Proprioception in Virtual-Environment Interaction, Proc. of ACM SIGGRAPH '97, pp. 19-26.
|7||10/20||NO CLASS: SEMESTER BREAK!|
Flow (the concept)
Jenova Chen wrote an MFA Thesis
(Online Thesis Page)
Play the Game flOw
|9||11/03||Expressive Musical Interaction||
Here is a link to a music software project that
will be discussed in class by our guest speaker, Prof. VJ Manzo.
You can also access his book Max/MSP/Jitter for Music at the WPI Library.
Prof. Manzo also has a forthcoming book on Interactive Composition.
Selection & Manipulation;
ASSIGNED: Project 1
|11||11/17||HIVE Field Trip||
DUE: Project 1
|12||11/24||Wayfinding: Knowing where you are||
ASSIGNED: Final Project
|15||12/15||Final Project Presentations||
DUE: Final Project