Interactive Media & Game Development
Worcester Polytechnic Institute

IMGD


This page contains the list of paper for this course.

One of the goals of this course is for you to critically evaluate immersive interfaces.

The summaries you will submit should be more than just a recap of the contents of the paper. You should also give your analysis of the work presented. Did the authors make convincing arguments? Is the paper still relevant, or is it dated? Can you think of extensions to the work they present? Is there anything you would do differently?

  1. The Rise and Fall and Rise of Virtual Relaity, The Verge,
  2. The Psychology of Immersion in Video Games, Jamie Madigan, 2010.
  3. Sadowski, W., Stanney, K. (2002) Presence in Virtual Environments, Handbook of Virtual Environments: Design, Implementation, and Applications, K. Staanney (Ed.), Lawrence Erlbaum Associates, 791-806.
  4. Takala, T.M., Rauhamaa, P., Takala, T. (2012). Survey of 3DUI applications and development challenges, Proceedings of IEEE 3DUI, pp. 89-96.
  5. Mine, M., Brooks, F.P., Sequin, C. (1997) Moving Objects in Space: Exploiting Proprioception in Virtual-Environment Interaction, Proc. of ACM SIGGRAPH '97, pp. 19-26.