Interactive Media & Game Development Worcester Polytechnic Institute |
IMGD |
---|
Objective: | THIS PROJECT MAY BE DONE IN TEAMS OF TWO! In this project, you will build on the work you accomplished on Project 2 in pursuit of optimising the game "Jäger: The Hunt for Crazy Gert's Gold!". You will implement two acceleration methods for rendering the labyrinth. There are two parts to this project: a "Preparation" part, and a "New Stuff" part. |
---|---|
Preparation: |
The aim of this preparation part is for you to get your Project 2 into a usable form. If you have not completed the
work required in Project 2, this is the time to do so. Once you have your Project 2 code working, you will alter
your code as follows:
Compile and run your code-base before making any of the changes required for Project 3. |
New Stuff: |
One of the main complaints about using/playing Jaeger has been the speed at which the rendering
takes place. The main source of this problem is the fact that OpenGL will try to draw everything it is told to,
and a large labyrinth creates a large number of textured polygons. In this project, you will implement two
different approaches to improving response time using "interest management" techniques.
In the new
At the end of this project, you should have a fully working version of the game that draws much faster. |
Documentation: | You must create adequate documentation, both internal and external, along with your project.
The best way to produce internal documentation is by including inline comments. The preferred way to do this
is to write the comments as you code. Get in the habit of writing comments as you type in
your code. A good rule of thumb is that all code that does something non-trivial should have comments
describing what you are doing. This is as much for others who might have to maintain your code, as for
you (imagine you have to go back and maintain code you have not looked at for six months -- this WILL
happen to you in the future!).
I use these file and function (method) headers, in my code. Please adopt these (or the official CS ones) for all your projects. The file header should be used for both ".h" and ".cpp" (or ".c") files. Create external documentation for your program and submit it along with the project. The documentation does not have to be unnecessarily long, but should explain briefly what each part of your program does, and how your filenames tie in. Most importantly, tell the TA how to compile your program. NOTE: For this project, you must also include a document stating what each person on your team did towards completing the project. This can be as simple as copying the list of deliverables (from above), and placing names next to each one. Or it can be more precise. If you feel you would like to express your views individually, send an email to the instructor. Here is a list of some ideas that might help you when working in groups: |
What to Turn in: |
Submit everything you need to compile and run your program (source files, data files, etc.)
BEFORE YOU SUBMIT YOUR PROJECT, put everything in one directory on ccc.wpi.edu and make sure it compiles. Then tar (or zip) everything up into a single archive file. The command to archive everything, assuming your code is in a directory "proj3", is:
or
|
Academic Honesty: |
Remember the policy on Academic Honesty: You may discuss the project with others, but you are to do your own work. The official WPI statement for Academic Honesty can be accessed HERE. |