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February 26th, 2007
Our first version of the game is up. It's an apha of what the final game would be at best. Still, it should whet your appetite a bit. Feel free to download (64MB) it and try it out!
February 18th, 2007
We've uploaded our second batch of screenshots of the alpha engine. Our closed-ranged default zombie attack has been implemented. The majority of the remaining UI and sound effects have been adapted for the game. The initial game map has grown in size by a factor of 5. After much debate, we've begun the shift of Brains to the new C4 engine.
February 11th, 2007
We've uploaded our first screenshots of the alpha engine. They give the basic cinematic feel of the game. Also, we've implemented procedures for health stealing that can be applied specifically to certain weapons. Finally, the zombie will decrement health over time.
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