Interactive Media & Game Development
Worcester Polytechnic Institute


IMGD 1001: The Game Development Process
Reading Assignment 6: Feldman, Chapter 9, pp. 293-305

What to Read: Chapter 9, "Arcade Game Animation," pages 293-305 of Ari Feldman's book Designing Arcade Game Computer Graphics.


Chapter 9 is available here , and the complete etext of this book is available here.

What to Watch for: As you read, write down the answers to the following questions:

  • What is a keyframe?
  • What is tweening?
  • What is onion skinning?
  • What are secondary actions?
  • What does FPS measure?

Some of these questions may appear on an upcoming quiz.

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