Department of Computer Science
Worcester Polytechnic Institute

This page contains the list of paper for this course.

One of the goals of this course is for you to critically evaluate immersive interfaces.

The summaries you will submit should be more than just a recap of the contents of the paper. You should also give your analysis of the work presented. Did the authors make convincing arguments? Is the paper still relevant, or is it dated? Can you think of extensions to the work they present? Is there anything you would do differently?

  1. Sadowski, W., Stanney, K. (2002) Presence in Virtual Environments, Handbook of Virtual Environments: Design, Implementation, and Applications, K. Staanney (Ed.), Lawrence Erlbaum Associates, 791-806.
  2. Slater, M., and Usoh, M. (1994) Body Centred Interaction in Immersive Virtual Environments, N. Magnenat Thalmann and D. Thalmann (eds.), Artificial Life and Virtual Reality, John Wiley and Sons, 125-148.
  3. Mine, M., Brooks, F.P., Sequin, C. (1997) Moving Objects in Space: Exploiting Proprioception in Virtual-Environment Interaction, Proc. of ACM SIGGRAPH '97, pp. 19-26.
  4. Jenova Chen MFA Thesis
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  5. Riley, J.M., Kaber, D.B., & Draper, J.V. (2004) Situation awareness and attention allocation measures for quantifying telepresence experiences in teleoperation, Human Factors & Ergonomics in Manufacturing, Vol. 14 (1) 51-67.
  6. Endsley, M.R., Selcon, S.J., Hardiman, T.D., & Croft, D.G. (1998) A Comparative Evaluation of SAGAT and SART for Evaluations of Situation Awareness, Proc. of the Human Factors and Ergonomics Soc. (HFES) Annual Meeting, pp. 82-86.
  7. Milgram, P., & Kishino, F. (1994) A Taxonomy of Mixed Reality Visual Displays, IEICE Trans. on Info. Sys., Vol E77-D, No.12, December 1994.
  8. Darken, R., Allard, T. & Achille, L.B. (1998) SpatialOrientation and Wayfinding in Large-Scale Virtual Spaces: An Introduction, Presence: Teleoperators and Virtual Environments, 7(2), pp. 101-107.
  9. Darken, R.P., Peterson, B. (2002) Spatial Orientation, Wayfinding, and Representation, Handbook of Virtual Environments: Design, Implementation, and Applications, K. Staanney (Ed.), Lawrence Erlbaum Associates, 493-518.
  10. Hollerer, T., & Feiner, S. (2004) Mobile Augmented Reality, in Telegeoinformatics: Location-Based Computing and Services, H Karimi and A. Hammad (eds.), pp. 221-256.
  11. MacKenzie, I.S. & Soukoreff, R.W. (2002) Text Entry for Mobile Computing: Models and Methods, Theory and Practice, Human-Computer Interaction, 2002, Vol. 17, pp. 147-198.