
- Provide visual feedback for position, selection and movement, and clear feedback for modes.
- Provide an alternative interface for high-frequency, expert users.
- Choose a consistent icon design scheme.
- Design icons to be concrete and familiar.
- Design icons in a set to be visually and conceptually distinct.
- Avoid excessive detail in icon design.
- Design icons to communicate object relations and attributes whenever possible.
- Accompany icons with names.
- Limit the number of icon types to 12 if possible, but at most to 20.
- Allow users to choose between iconic and text display of objects and actions.
dcb@cs.wpi.edu / Thu Mar 30 21:23:38 EST 2006