Combine technology with art to create an interactive experience. Take
on the role of programmer or artist, and work on a team to bring a
game to life. Draw and model your environment, add your characters and
sound effects, and tell your story. Break down your idea into simple
rules, write your algorithm, use powerful scripting languages, and
publish your game on the Web.
Email: esutman at wpi.edu
Any slides used in-class lectures will be available shortly after
they are presented, depending upon how things go.
In this section are any samples discussed in class, links to other
sites or any other demonstration-type class materials. Samples will
be updated soon after the discussion in class begins.
Other:
Game Maker:
In case this inspires you on what (or what not) to do, here are
some Game Maker games produced by WPI students:
Possible sources for content you can use in your games:
Game Maker
resource packs. Sources of art from Game Maker, itself. You
might check out the "Tools" section for some free tools that might
be useful.
Ari
Feldman's SpriteLib. Here you can download the free SpriteLib GPL
written by Ari Feldman with many sprites that have potential.
Molotov.Nu. A
page with many different sprite resources, e.g. the famous tile sets
by Hermann Hillmann.
Reiner's
Tilesets. A site with a huge number of attractive tilesets and
animated characters. And they are free.
Spriters Resource.
Lots a lots of sprites.
Midi World
Many different midi files can be found here.
FlashKit sound
effects. A site with a huge number of sound effects. Meant for
Flash but also useful for Game Maker.
Video Game Music Archive.
Contains midi files of lots of game music.
GameDev.net. Many
sprites available (and other stuff if you look around).
Free Game Arts.
Promotes the use and development of free and "open source" game
resources.
If you want to do more Game Maker, you might consider
a book its creator:
The Game Maker's Apprentice, by Jacob Habgood and
Mark Overmars. APress, 2006. ISBN 1590596153
http://book.gamemaker.nl/
From the creator of Game Maker, this book provides detailed
tutorials about creating games, along with general game design
guidelines. Comes with a CD-ROM containing the Game Maker source
code for the tutorials.
Miscellaneous links on game development and design:
- Playing
the Game, by Simon Larsen. Gamasutra Article and Thesis, August
2002. Article summarizing knowledge in Postmortems.
- The 400
Project. The 400 Project is an ambitious attempt to collect "The
400 Rules of Game Design."
- Gamedev.net's
Forum on Game Design. A forum for discussing the art of game
design from some in the industry.
A list (certainly, not comprehensive) of some of the tools
available to help build games:
Some game-related industry conventions:
Some game-related research conferences:
Mark Claypool (claypool at cs.wpi.edu)