Design a DisplayManager
for a game engine (e.g.,
Dragonfly).
Use an Object-Oriented approach.
Assume you have the base Manager class:
class DisplayManager : Manager {
// Attributes
private:
// Methods
public:
};
Class questions:
What state does the DisplayManager need to keep track of? So, what attributes does it need? (Assume SFML)
What methods are needed (Hint: also consider the game loop)?
What happens when the DisplayManager starts up? Shuts down?
What is an example call to the DisplayManager? Who calls it?
Have ONE person from each group submit the group’s answers:
https://wpi.qualtrics.com/jfe/form/SV_3eBAo0KyHDYwXfE
Make sure to include the names of all group members.
Happy display managing!
– Mark