Engine Support for Object Collisions

Think-Pair-Share

  1. How can your current Dragonfly engine tell if an Object collides with another Object?

  2. When should Dragonfly check for collisions?

  3. Where should collision-detection code be put?

  4. What should a game engine do if an Object collides with another Object? Think of both Object positions and events.

  5. Should all game objects be collidable? Why or why not?


Happy colliding!

– Mark