Kinematics is physics that describes motion of objects without accounting for forces or masses.
Assume you want your game engine to support Kinematics.
What state needs to be kept? Where should it be kept?
How should the motion for one game object’s be updated? Write pseudo-code.
How should the motion for all game objects be updated? Write pseudo-code.
In Dragonfly, where should the code from #3 be?
When moving a game object, what else should be considered?
Beyond Kinematics, what other physics aspects might you want a game engine to support?
Have ONE person from each group submit the group’s answers:
https://wpi.qualtrics.com/jfe/form/SV_5vV9m3BBioKhCXs
Make sure to include the names of all group members.
Happy kinematics-ing!
– Mark